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Senior 3D Game Artist

dla Flatter Than Earth, Inc. w Zdalnie - San Francisco/Trójmiasto

Praca stała Grafika i animacja


Want to be a part of an indie team bound for success ?
Once Upon a Puppet is an award winning 2.5D puzzle-platforming game set for release on PC and consoles. It features a mysterious puppet world, a stimulating combination of puzzle-solving and platforming and a beautiful turn of the century theatrical art style.
This is an opportunity for you to help us continue on what has been established so far and imagine the exciting possibilities beyond.

Once Upon a Puppet (PAX West 2017 - Official Judge Selection) - Current Project
In September 2017 we were chosen and offered a front row location at PAX West 2017. A video of the playable demo showcased at the conference over the course of the 4 days can be seen by following the link below.
Note: Mechanics shown in video are from 2017. Current 2018 mechanics have gone through incremental after PAX improvements.
Once Upon a Puppet - PAX Gameplay Video

Who are we looking for ?
We are looking for a talented 3D artist who is an expert in creating stylized models & textures of high quality that match the look & feel of our existing demo and new concept art.
We are proud of the art we have made so far and are very much looking forward to building the whole experience in the upcoming months. Come join our small team so that we can together bring puppets back to life for a new audience to enjoy!

Primary Roles & Responsibilities

  • Work closely with Art Director & Concept Artist to bridge the stylistic gaps between 2D and 3D, collaborate to create 2D designs appropriate for 3D use and level building
  • Be the main force behind creating high quality stylized Models & Textures based on Concept Art and/or other guidelines.
  • Create 3D Environment Assets & Props that adhere to cleaver modularity methodologies with excellent polygonal & UV efficiency
  • Create temporary 3D Models as well as final assets
  • Optimize art assets to meet performance goals
  • Create sculptures in Mudbox/Zbrush when necessary
  • Optional: Create Stylized 3D Characters with efficient edge loops for animation work when necessary
  • Import 3D assets from 3D software into Unity
  • Organize assets into manageable Unity hierarchy structures
  • Set and maintain high-quality standards for 3D across all boards
  • Be an active part of Daily Scrum meetings and weekly Sprint Demo & Planning

Secondary Responsibilities

  • Review, develop and maintain a 3D pipeline that is capable of recreating the games 2D Concept art in a Unity 3D environment
  • Adjust in-engine lighting to match mood & atmosphere requirements of art direction
  • Light Baking in Unity
  • Shader creation using Shader Forge
  • Map baking
  • Create in-engine Particle Effects
  • R&D to introduce new methodologies that would all us to reach new highs when it goes to in-engine visual quality

Required Skills & Experience

  • 3+ years experience in the game industry with at least one shipped title
  • Well defined traditional art skills (light, painting, composition etc.)
  • Advanced understanding of current game art pipelines and methodologies
  • Fluency and expertise in most important aspects of 3D Art creation (Texturing, Modeling, UV, Lighting)
  • Experience with both PC and Console art creation
  • Self-motivated & self-driven
  • Excellent English (verbal and written)

Nice-to-Have Skills

  • Substance Painter and Substance Designer experience
  • Unity engine experience
  • Experience with Version Control software (git)

Additional Info

  • Timezone: European candidates must be available (for 1-3h) after 3PM to communicate with other timezone team members
  • Daily stand-up happens each day at 5PM WarsawTime.
  • Job Type: Part/Full-time (minimum 24h per week)
  • Salary/Rate: Dependent on knowledge, skill and experience level
  • This is a minimum 6 months long term contract role but prefer to think of anyone joining us as a core team member for years to come
  • We are looking for candidates that can start immediately or very soon

Please introduce yourself and send your resumes & portfolios to Contact(at)FlatterThanEarth.com with subject header: "SKILLSHOT - 3D Artist - Full Name - Current Location"

About Flatter Than Earth
Flatter Than Earth is an independent game development studio located nowhere since most members are working remotely. We are devoted to creating immersive fun fantasy worlds that have gameplay to match. We’re a small team, so everyone here has opportunities to provide feedback and unleash their creativity! Our current project, Once Upon a Puppet aims to capture the attention and unleash the imagination of gamers of all ages! We work in Unity, and we plan to launch on PC/Mac and Consoles.


Data publikacji: 2019-05-08

Liczba wyświetleń: 2429