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Sound Engineer

dla People Can Fly w Rzeszów

Praca stała Audio


We are looking for a Sound Engineer with previous games industry experience in AAA segment. The role also demands a substantial amount of implementation via the game’s implementation tools. All applications must include a quality show reel of original work.

Core Responsibilities:

  • Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content.

  • Knowledge of recording techniques, foley sound creation and on location recording. Ability of performing field recording and foley if needed.

  • Responsibility for several audio sub disciplines (e.g. Environmental audio, physics audio etc.) Creative autonomy around these areas shall be given to candidate.

  • Responsibility for audio output of studio, acting as an audio resource for all media that need sound work.

  • Production of linear audio for cinematics and promotional material.

  • Audio play-testing (on target platforms) and audio quality assurance. Identifying, prioritizing, reporting and resolving audio bugs/issues.

Essential Skills & Experience:

  • Experience using core UE4 audio implementation solutions such as Blueprints logic; the SoundCue editor; the Sound Class and Passive Sound Mix system; the Map Editor; the Animations Editor, etc. You are comfortable editing map geometry in UE4, adding Ambient Actors, Audio Volumes, etc.

  • High level of familiarity with audio software such as Reaper, Nuendo, Sound Forge, Wavelab various plugins to produce solid, cutting edge sound design.

  • Experience working on X360/Xbox One/PS3/PS4 platforms.

  • Working knowledge of Perforce, JIRA, Agile methodology

  • Meeting production deadlines and schedules.

  • Working effectively and using experience and knowledge to improve interactions between audio and other disciplines.

  • This is mainly sound design position although there may be some music editing involved therefore ability to play instrument would be an additional asset.

Language:

English and/or Polish language skills (everyone in our studio speaks English, but Polish is commonly used language)

Format of application:

We would like to see a current CV and a show-reel consisting of movies, where a single one is not longer than ~2:00 in length. These will show in-game footage featuring the candidate’s work. We will provide a sound design test for chosen candidates.

The offer shall be sent to jobs@peoplecanfly.com. We will contact only some of candidates

Send application here


Data publikacji: 2019-01-10

Liczba wyświetleń: 680