Tech Artist (UE4)
dla Covenant.dev S.A. w Warszawa
Praca stała
Programowanie
COMPANY DESCRIPTION
Covenant is a new game development studio being formed in Warsaw, Poland. As an indie creative house, the company will focus on offering well-executed, fresh gameplay experiences. First studio's product will be a multiplatform (PC & consoles) title based on an original IP. Covenant is led by Stan Just - an Executive MBA graduate and a former Producer of CD PROJEKT RED & 11 bit studios.
JOB DESCRIPTION
- Participating in an iterative game design process by cooperating closely with designers, artists and programming staff
- Creating materials and shaders for characters, creatures, environment assets, and props
- Setting up proper lighting, fog, color grading, and post-process effects to improve the visuals of every level
- Setting up the pipeline and tools for procedural content creation
- Creating impressive and efficient in-game visual effects
- Using diagnostic tools to examine the current content and identify areas for performance improvement
- Tracking and fixing bugs
QUALIFICATIONS
- Solid knowledge of Unreal Engine Blueprints, materials, and level streaming
- Minimum a year of game industry experience
- Good understanding of hardware and software technical limitations and challenges
- Good understanding of trigonometry and vector math
- Good understanding of level design, environment art, animation or coding
- Experience with various software packages including Maya, Photoshop, Zbrush/Mudbox, Substance Designer
- Professionalism and a high work ethic
- Passion for games
- Advanced English language skills
NICE TO HAVE
- Solid knowledge of Unreal Engine 4
- Solid knowledge and experience in using Houdini for games and/or movie production
- Experience writing in various scripting languages: MAXScript, Python, MATLAB
- Scripting and plug-in writing skills with Maya, Python or C++ is a plus
- Shipped a PC/console video game
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
WE OFFER
- A full-time job in a small, indie studio
- Highest organizational standards with a strong emphasis on long-term planning
- No crunch policy with core hours from 9 to 12
- An option to work remotely for the remaining time (up to 40h/week)
- From 20 to 26 days of paid vacations per year
- Competitive salary and a very attractive profit-sharing bonus system
- Regular salary raise scheduled for every 12 months
- Fresh fruits in the office, a wide choice of tea and coffee
- Private healthcare and sports package
- A well-connected serviced office vis-à-vis Westfield Arkadia
Data publikacji: 2019-11-25
Liczba wyświetleń: 296