Senior Sound Engineer
dla People Can Fly w Warszawa
Praca stała
Audio
We are looking for a Senior Sound Engineer with previous games industry experience in the AAA segment. The role also demands a substantial amount of implementation via the game’s implementation tools. All applications must include a quality showreel of original work.
Responsibilities
- Creating assets is only 50% of the process, the other 50% is the implementation.
- Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content.
- Knowledge of recording techniques, foley sound creation and on-location recording. The ability to perform field recording and foley if needed.
- Responsibility for several audio sub-disciplines (e.g. Environmental audio, in-game characters, cutscenes, etc.) Creative autonomy around these areas shall be given to the candidate.
- Responsibility for the audio output of the studio, acting as an audio resource for all media that need sound work.
- Plan your own work toward project goals. Ensure that the product is of the best possible quality in the time available
- Audio play-testing (on target platforms) and audio quality assurance. Identifying, prioritizing, reporting and resolving audio bugs/issues.
Qualifications
- At least 4-6 years games industry experience
- At least one shipped AAA project as a sound engineer under your belt
- Experience using core UE4 audio implementation solutions such as Blueprints logic; the SoundCue editor; the Sound Class and Passive Sound Mix system; the Map Editor; the Animations Editor, etc. You are comfortable editing map geometry in UE4, adding Ambient Actors, Audio Volumes, etc.
- Knowledge of middleware solutions such as Wwise is essential
- High level of familiarity with audio software such as Reaper, Nuendo, Sound Forge, Wavelab various plugins to produce solid, cutting edge sound design.
- Experience working on Xbox One/PS4 platforms.
- Working knowledge of Perforce, JIRA, Agile methodology
- Meeting production deadlines and schedules.
- Working effectively and using experience and knowledge to improve interactions between audio and other disciplines.
- This is mainly sound design position although there may be some music editing involved therefore ability to compose music would be an additional asset.
- English and/or Polish language skills (everyone in our studio speaks English, but Polish is commonly used language)
Preference to applicants with
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
Data publikacji: 2020-03-12
Liczba wyświetleń: 400