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Technical Level Designer

dla People Can Fly w Warszawa

Praca stała Design


You'll be a part of our level design team, merging creativity with technical expertise to enrich and expand our game worlds. This role is focused on assisting the Lead Level Designer with creating, implementing and maintaining system design elements, tools, and workflows, but also on collaborating with members of other departments to provide reliable and efficient solutions for your team and to facilitate achieving common, interdisciplinary goals. At the same time you will be acting as a technical reference and point of contact, supporting your team members, and monitoring the technical needs of the Level Design department.

Responsibilities

  • Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns and special events into compelling gaming experiences
  • Working directly with programmers, game designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game
  • Assisting with prototyping and production of the technical elements for game features
  • Testing new features and tools before they are deployed to the rest of the team to ensure they meet the department’s requirements
  • Ensuring Level Designers comply with the official metrics and technical standards
  • Reviewing blueprints done by team members, analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs Implementing prefabs that are easy to use, configure or adjust by team members
  • Acting as a technical reference for the team in relation to level design, identifying potential risks, looking for systemic improvement
  • Assisting the rest of the department with debugging and bugfixing, collaborating with other teams on interdisciplinary investigations when needed
  • Maintaining owned project documentation. Contributing to the company’s knowledge base and cooperating with other teams to keep it up-to-standards

Qualifications

  • 3+ years of professional experience or at least one shipped PC or console title, including 1+ years of experience on a technical designer position
  • Technical background - experience with scripting languages, understanding of programming paradigms and concepts
  • Good Unreal Engine 4 knowledge
  • Experience in development of multiplayer / co-op title, understanding replication and network communication
  • Ability to focus and work without micro-management while adhering to schedules
  • Strong and effective communication skills
  • Responsibility, high work ethics, and good teamwork

Preference to applicants with

  • AAA and/or console development experience
  • Experience with multiple different 3D engines
  • Experience in the design of tools and workflows
  • Interdisciplinary experience, generalist approach, modding experience
  • Knowledge of Maya, 3DS Max or similar 3D package
  • Passion for level design as a discipline

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners

Send application here


Data publikacji: 2020-05-26

Liczba wyświetleń: 291