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Technical Artist

dla PolyAmorous w Warsaw/remote

Praca stała Grafika i animacja


PolyAmorous is an ambitious indie team based in Warsaw, Poland. Our first game, the post-apocalyptic narrative adventure Paradise Lost, launched in March 2021 on PC/PS4/Xbox.

We’re looking for a technical artist to play a key role in the development of our new title. In close cooperation with our art and technical directors, you’ll supercharge the art team and help us create universes that never would’ve been possible without you.

At PolyAmorous, we’re committed to building a strong, supportive work culture and smart pipelines, and we’re looking for someone with a similar dedication and passion. If you’re interested in building an amazing visual experience, creating effective art standards and documentation, and working with a passionate group of people, get in touch with us today!

TECHNICAL ARTIST
REMOTE / WARSAW, POLAND

RESPONSIBILITIES:

  • Supporting the production team with the creation of art pipelines that focus on producing optimised content
  • Cooperating with the tech director to create clear technical documentation for the art team
  • Working with artists to achieve impressive visuals within technical budgets
  • Creating immersive light scenarios, both with the use of dynamic and static lighting
  • Optimizing individual assets, levels, VFX, UI elements, lighting, volumetric effects, shaders, and post-processes
  • Supporting VFX production and implementation
  • Taking part in sprint plannings, sprint reviews and sprint retrospectives, and reporting progress in Jira on a daily basis
  • Problem-solving and taking initiative when things don’t go according to plan
  • Submitting stable working features via Perforce according to deadlines

REQUIREMENTS:

  • 5 years of experience in a similar role
  • A background in VFX or 3D asset creation in the game/film industry
  • Up-to-date knowledge and an ongoing interest in Unreal Engine
  • Proficiency with Blender, 3DSMax, Maya, or other professional 3D modelling software
  • High standards for the use of version control systems, in particular Perforce
  • Good spoken and written English

PLUSES:

  • Experience working with RenderDoc, Unreal Frontend, or Unreal Insights
  • Experience working with Niagara, UMG, Houdini, Slate, networking, Persona, Control Rig, Materials Editor, HLSL/.usf, audio implementation, or Chaos

WE OFFER:

  • A remote working arrangement
  • Flexible working hours (core hours 11:00–16:00)
  • The opportunity to help shape a game from the ground up
  • A competitive salary

If this describes you, we can’t wait to hear from you!

Please add the following information to your application:
I consent to the processing of the personal data included in my job application for the purposes of the recruitment process in accordance with the Personal Data Protection Act of 29 August 1997 (Polish Journal of Laws/Dz.U. no.133, item 833, as amended).
Due to the Covid-19 pandemic, we have moved to a remote work model for the foreseeable future.


Data publikacji: 2021-05-07

Liczba wyświetleń: 336