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Technical Artist

dla Amber Studio w Warsaw/Remote/Hybrid

Praca stała Programowanie


Amber is a global game development agency built by a collective of artisans residing in Bucharest, Botosani, San Francisco, Los Angeles, Guadalajara, Montreal and from 2022 Warsaw
We believe that happy people create the best work, and thus we aim to create a nurturing working environment that fulfils the human potential of our staff members.
Here at Amber, we are self-empowered, entrepreneurial business partners. We love working collectively and helping each other achieve greatness within our games. We constantly learn and improve ourselves because we aim high. If you share our vision, join us!

JOB PURPOSE:
The Technical Artist acts a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project.

JOB RESPONSABILITIES:
• Work with modelers to create 3D art and bring it into the engine;
• Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools;
• Provide hands-on support to artists and engineers in regard to asset performance and validation;
• Review creative process and identify opportunities for tool improvements;
• Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency;
• Solve challenging technical issues in the 3D asset pipeline;
• Collaborate with engineers and testers to diagnose and resolve in-game Art problems;
• Inspire and empower the art team to optimise their processes;
• Collaborate with partner studios to share technology and best practices.

CORE SKILLS:
• Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry;
• 2−3 years of experience as a Modeler in game industry;
• Professional experience with the engines that are currently available ( Mostly Unity and Unreal 4);
• The number and variety of tech-art areas of interest in your past activity is also important ( Animation Integration, Asset integration, shader creation, rigging);
• Experience in modelling and art tools (Autodesk Maya, 3DS Max, Photoshop, etc.);
• Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art);
• Excellent verbal and written communication skills;
• Shader Writing Knowledge;
• Ability to work with technical documentation;

NICE TO HAVE:
• Good artistic skills (proportion, color, composition);
• VFX Creation in Unity and/or Unreal 4.

PERSONALITY
• Team player
• Eager to improve yourself
• Open and honest

WHAT WE OFFER:
• The opportunity to grow and succeed together
• Awesome and talented colleagues.
• A fun and dynamic industry where you can make a difference.
• Professional and friendly work environment.
• Access to training and learning programs.
• Support from all your teammates
• No crunch culture


Data publikacji: 2022-05-13

Liczba wyświetleń: 227