For Underdog Studio - global games developer behind the best-selling first person sniping franchise: Sniper Ghost Warrior, part of CI Games group, we are currently looking for:
Lead Environment Artist & World Builder
In this role you will …
- Lead teams to build cohesive and immersive experiences, from initial block out to final in-game polish
- Contribute innovative and original ideas towards all aspects of content production
- Leverage your expertise to shape and continually improve the artistic direction of our game
- Together with the Art Director and Studio Art Manager, help establish the quality benchmarks for the team
- Work with the Producers and other leads and artists to develop solid estimates, pipelines, schedules, and production plans
- Demonstrate, communicate, and exemplify clear expectations for quality of work, productivity, communication, and professionalism to the team
- Promote a professional and positive work environment for the team
- Assure technical requirements are met consistently throughout the project
- Oversee quality of assets, both artistically and technically
- When required, help review assets and levels from art outsourcing vendors and provide feedback
- Manage level and environment artists, identifying growth areas and participate in their ongoing career development
For this role, you'll need...
- Excellent communication skills, being capable of conveying the project's vision and specific art direction requirements across multi-cultural teams
- A passion for creating immersive environments that convey unique and interesting storylines
- At least 5 years of industry experience with at least one title shipped in a similar role
- An in-depth understanding of next-gen game content development processes, tools, pipelines, scene management, limitations, and dependencies
- Proven ability to direct the production of top quality, next-generation environments/world content
- Experience in all phases of production and planning of environments such as block-out, asset lists, assembly, lighting, polishing, and optimization
- Expertise in constructing levels using Unreal Engine
- To be proactive and self-motivated, working without direct supervision and able to present the work of the team and the project in a professional manner
- Previous team leadership experience; having demonstrated the ability to mentor less experienced artists to achieve top quality and consistent results
- Ability to work remotely with other remote team members, with core hours overlapping our team
We offer:
- Very attractive work with an excellent team and international environment
- Participation in a profit share program
- Social benefits (Medical insurance, Sport card, 100% payable sick leave)
- Flexible working hours (core hours 10:00-16:00 CET)
If you are willing to take this job, please send us your CV in English on the e-mail address: careers@cigames.com
Please be informed that we reserve the right to contact only selected applicants.