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Technical Artist (Frostpunk 2)

dla 11 bit studios S.A. w Warsaw

Praca stała Grafika i animacja


We are looking for a Technical Artist who will design and produce high-quality materials for the upcoming FROSTPUNK 2. You will participate in the implementation of technical art features and work closely with artists and programmers to help with asset optimizations.

Responsibilities:

  • create high-quality materials in UE4/5
  • the gatekeeper of Tech Art constraints, pushing for top visual quality and performance
  • produce and maintain documentation on tools, methods, processes, and engine limits for consultation and future reference
  • work with Art Leads, Technical Directors, and QA to ensure that all the assets conform to technical
  • optimization and Profiling
  • participate in debugging the final product

Requirements:
knowledge in those areas in game development:

  • UE Materials
  • VFX
  • lighting
  • rendering & Post Processing
  • procedural workflows (eg. Substance Designer and node based editors in general)
  • strong understanding of Graphic Rendering Pipeline for next-gen technologies

Nice to have:

  • familiarity with shaders (GLSL/HLSL)
  • experience working with Source Control (preferably Perforce)
  • background in 3D development software (3DS Max, Maya, Blender)
  • able to iterative work focused on increments
  • strong communication and interpersonal skills
  • experience in collaboration between artists and programmers
  • strong organizational skills
  • creative at finding solutions

We are offering you:

  • flexible working hours, hybrid work model, or remote work (from a country with a similar time zone to Poland)
  • training budget and in-office library
  • Attractive bonus system – annual bonus, motivation program
  • benefits: Multisport card, private medical care for you and your family
  • English/Polish classes
  • tickets and accommodation for gamedev events

Data publikacji: 2023-03-02

Liczba wyświetleń: 381