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Technical Character Artist

dla Reikon Games (Warsaw)

Praca stała Grafika i animacja


We created RUINER.

And now we’re looking for a TECHNICAL CHARACTER ARTIST to join us for our new game, an unannounced FPP sci-fi / neocyber project.

Contact us if you

  • are rigging and skinning awesome humans and mechanical characters,
  • work in Maya with your eyes closed,
  • want to be involved in developing modeling and texturing pipeline,
  • want to model both hard surface and character models,
  • know how to work with gameplay designers, character artists and animators to bring to life all different kinds of characters.

You’ll definitely stand out if

  • you have have an impressive portfolio,
  • you have at least 2,5 years of experience in the above,
  • you’re creating shaders for characters,
  • you’re are familiar with scripting languages (Python), know Unreal Engine 4.

What you can expect from us

  • Friendly environment.
  • Very good salary.
  • Flexible working hours (core hours 10:30 - 15:30).
  • Healthcare insurance.
  • Multisport.
  • Fresh fruits and vegetables every day.
  • NO crunch.

If you want to work in a team, not a corporation, in a creative atmosphere, with open-minded and friendly people and have a real impact on the final shape of the game, send your CV and portfolio to

We’re based in the heart of Warsaw, in a beautiful building from early XX century, with quick access to transportation and many places to eat and drink and hang out with friends. ☺
We’re looking forward to hearing from you!

Please include the clause in your application:
"I hereby consent to the processing of my vital and personal data insofar as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Zobacz więcej ofert dla Reikon Games

Data publikacji: 2019-04-23

Liczba zgłoszeń: 1

Ofertę obejrzano: 2223 razy

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