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Technical Artist (UE4/C++)

dla 8Bit Studio w Shanghai
opublikowane przez 8Bit

Praca stała Programowanie


Our Client is a Shanghai based studio set up in 2014; over the last few years they’ve been focusing on VR/AR. Their team is currently working on two larger projects- game and PC/mobile cross platform survival action game and hence they need people with experience and that can hit the ground running.

Right now we are looking for a Technical Artist to join their international team.

Your responsibilities will include:

Develop and optimize efficient and robust materials/shaders to be used across multiple assets/characters/environments.
Define environment workflow/lighting setup to deliver visual target with an eye towards performance and memory management.
Develop and maintain art asset pipelines, and collaborate with the art team to optimize workflows, authoring new tools as necessary.
Establish content specs and requirements to achieve visual target while optimizing for performance and cross platform implications.
Use diagnostic tools to analyze content and identify areas for improvement.
Assist with the management and integration of all art assets.
Be proactive and develop and implement new ideas/solutions to problems as they arise.
Be collaborative and creative with a seasoned team of passionate developers.
Ability to step in and lend a hand with content creation

Requirements:

5+ years of experience as a senior/lead technical artist.
Extensive Experience with Unreal Engine, preferably UE4.
Expert Maya user, with strong scripting skills in C++
Experience with Lighting, materials and shaders as applied to Physically Based Rendering
Experience with Runtime analytics and optimization best practices.

Salary range: USD80k-100k
contact: jobs@8bitplay.com


Data publikacji: 2018-11-08

Liczba wyświetleń: 274