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Technical Animator

dla People Can Fly w Warszawa

Praca stała Grafika i animacja


We looking for a Technical Animator focusing on rigging characters.

Responsibilities:

  • Characters, Creatures and Props Rigging and Skinning

  • Implementing characters in Unreal Engine 4 including Cloth, Physics and Blueprints setups

  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets

  • Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools

  • Ability to provide clean assets or code within established systems and requirements

Qualifications:

  • Experience with Maya, specialising in rigging/skinning.

  • Ability to create tools and write scripts to help improve the animation pipeline

  • AAA Game industry experience with shipped title/s

  • Good understanding of anatomy and character movement.

  • Character Skinning with close attention to physical deformation

  • Physics simulation on cloth, hair and other physics items.

  • Excellent English Communication Skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation

  • Knowledge of current technology and trends in video games

  • Team Player

Preference to applicants with:

  • Knowledge of facial rigs for games, television or film

  • Familiarity with Unreal Engine 4 art production pipelines

  • Python Scripting Experience

  • Modeling and Animation Experience

Language:

  • English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)

Send application here


Data publikacji: 2019-08-21

Liczba wyświetleń: 913