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Lighting Artist

dla Techland w Wrocław

Praca stała Grafika i animacja

Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in 2015, has been played by more than 11 million people to date. In 2016 the company joined the international publishing market as Techland Publishing, and announced development of two triple-A titles to be released within the next three years. Thanks to industry-leading specialists and use of latest technology, Techland is committed to delivering unforgettable experiences and innovative entertainment to players around the world.

Lighting Artist
Location: Wrocław

As a Lighting Artist, you will help to create amazing environments, which will be discovered and admired by our players. Using light, the day and night cycle and changing weather conditions you will create the unforgettable atmosphere of locations, creating their mood and supporting gameplay.


  • Creating lighting for locations and building the atmosphere with light in key scene for the narration and playing in the full day and night cycle
  • Working with the Art Director and the Lead Level Artist
  • Lighting large outdoor open scenes, taking into account changes in the time of day and weather
  • Taking care of the visual coherence of lighting throughout the whole game
  • Ensuring lighting is optimal and technically correct
  • Co–operation in the development of technology related to lighting in an open world game
  • Taking part in creating ideas and plans for locations/levels
  • Work using a proprietary C-Engine editor

What we expect:

  • at least three years of experience in creating lighting/level art for video games supported by a portfolio
  • artistic skills, including a good sense of color and composition
  • knowledge of English on a communicative level and enabling reading of project/technical documentation,
  • passion for games and knowledge of the game industry from the player's perspective, knowledge of games previously released by Techland will be a huge plus
  • the ability to communicate ideas verbally and with the aid of quick sketches/references
  • teamwork skills
  • excellent sense for searching and analyzing reference materials from games as well as the real world

Nice to have:

  • familiarity with architecture
  • manual artistic skills – ability to draw, paint, model
  • artistic skills (drawing, painting, modeling, etc.)

More info about us:
Please apply via:

Data publikacji: 2019-08-12

Ofertę obejrzano: 392 razy