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Asset Artist

dla People Can Fly w Warszawa

Praca stała Grafika i animacja


People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, theUnited States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Responsibilities

  • Creating high-quality environment assets and gadgets suitable technically and artistically to project universe
  • Modeling and texturing high poly and low poly environment assets
  • Cooperating with Tech Art on pipeline improvements
  • Maintaining the production and software pipeline and meeting deadlines
  • Providing R&D projects and pipeline and workflows improvements
  • Bug Fixing and describing R&D case studies in a knowledge base
  • Sharing knowledge with less experienced peers
  • Occasionally supporting Lead in recruitment projects with HR collaboration

Qualifications

  • 2 years of experience in all aspects of model creation workflow (Model and texture realistic, modular, hard-surface, and organic set pieces and props for a diverse set of environments with the use of all new techniques)
  • Experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
  • Substance Painter knowledge
  • Experience creating high quality creative/visual aesthetics as well as technical knowledge
  • Being able to adapt fast to a specific art style
  • Ability to adapt with minimum guidance new styles, techniques, and workflows
  • Strong skills in using PBR shaders and normal maps on a daily basis
  • Great understanding of the color theory
  • Understanding of memory and frame budgets
  • Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms
  • Ability to show examples of top-notch props and textures made for next-gen console games
  • Skilled at balancing art quality and performance in the game engine
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities

Data publikacji: 2021-03-18

Liczba wyświetleń: 353