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Technical Artist

dla PixelAnt Games w Wrocław, Warszawa, remote

Praca stała Programowanie


Title

Together with the Sumo Group, we build ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. The projects we work on are amongst the biggest and most recognized AAA and AA+ titles, mostly based on Unreal Engine and range across multiple platforms and genres. We are also aiming to kick-off our own IP project later on this year.

As a Technical Artist @ PixelAnt Games you will:

  • Collaborate with the team on technical solutions to deliver artistic vision and drive the visual fidelity of the game​
  • Help define and meet in-game asset budges and optimise levels, meshes, materials, lighting, post-processes and vfx​
  • Improve the performance of real-time rendering pipeline for PC and consoles

We need you to have:

  • Proven track record having shipped at least one AA/AAA game​ scripting and coding abilities​
  • Adept in balancing aesthetic needs and optimisation and able to forsee conflicts in advance​
  • Experience in developing pipelines in a proprietary game engine​
  • Able to code and document user-facing tools for art creation and workflow​ Experience of UE4 or Unity
  • Good communication skills (in English)

You will also need to:

  • Excellent complex problem-solving and communication skills across both artistic and technical disciplines

What We Offer:

  • Competitive Salary (UoP or B2B)
  • Bonus plan
  • Flexible Working
  • Fully remote/ Office /Mixed working models
  • 5 Learning Days
  • Access to 4,000 Udemy Courses and more
  • Game & Book Libraries
  • Career Development
  • ...and much more

Where do we stand on diversity?

At PixelAnt Games, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.

More About PixelAnt Games Studio:

We are building our studio based on trust and respect. We often ask “why” and learn from smarter than us. We bring the software delivery experience from the IT industry and use the best practices created there. Our goal is to bring fun back to gamedev.

We are based in Wroclaw and Warsaw and we promote the remote work model.


Data publikacji: 2021-03-31

Liczba wyświetleń: 196