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Level Designer

dla Unannounced game studio w Waszawa lub zdalnie

Praca stała Design


Position description

We are currently working on a third-person stealth action game for PC and looking for an experienced level designer. The person in this position will be responsible for preparing sketches and maps for linear locations, constructing levels in the UE with existing meshes and tools, and also for creating and balancing memorable combat encounters that will thrill and excite our players. If you are ready to take on such a challenge, don’t hesitate and apply! :)

Your responsibilities as a level designer:

  • Have full ownership - from paper design, through whitebox phase, scripting, iteration, debugging, optimization - to the delivery of the project
  • Working closely with other teams to ensure created levels contribute to and enhance the gameplay and game narrative.
  • Close cooperation with Designers, Artists and Programmers to ensure the highest possible quality of the levels.
  • Improving level creation workflow, proactively propose solutions
  • Developing and working within level metrics

Qualifications:

  • 2+ Years of professional level design experience
  • At least one shipped PC/Console project
  • Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances)
  • Basic experience with Unreal Engine
  • Understanding the specifics of stealth and shooter genres
  • Ability to process, understand and implement feedback
  • General understanding of creative and game development processes
  • At least Intermediate verbal and written communication skills in English
  • Passionate about playing and making video games

Nice to have:

  • Experience with modeling in 3D packages
  • Experience with UE Blueprint scripting, understanding of programming paradigms and concepts

Data publikacji: 2021-09-16

Liczba wyświetleń: 391