for People Can Fly in Warsaw/Remotely
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini – new project with Square Enix; Projects Dagger, Bifrost and Victoria to be released in the self-publishing model; and a project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and a new project based on one of the IPs from the Group’s portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.
If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!
In your day-to-day work, you will be responsible for developing and maintaining UI flows and diagrams, wireframes, as well as UI concepts and designs, interactive prototypes, and assisting with implementation and iteration of game UIs.
You will closely collaborate with internal departments (art, engineering, audio, QA, etc) and document designs for internal and external teams as well as participate in the scheduling, design, and review process.
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Published on: 2022-10-03
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