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3D Character Artist

dla Sundog w Warsaw / remote

Praca stała Grafika i animacja


[6,000-10,000 PLN mies.]

About us:
Sundog is a game development studio led by industry veterans in cooperation with a Nobel Prize-winning author.

Our core team members played a major role in the production of games like Dying Light 2, Shadow Warrior 1 & 2, Dead Island: Riptide, Sniper Ghost Warrior 3, Hard Reset, Paradise Lost, and Metamorphosis

We believe that meaningful experiences are created by combining the best stories with meaningful gameplay that's inclusive for both experienced gamers and occasional players.

Our first game, Ibru, is a FPP detective RPG made in UE5, set in a unique science fantasy world, where divine magic and futuristic technology form the basis of reality.

Responsibilities:

  • Creating humanoid 3D character models including high poly sculpt and their optimized, game ready versions according to defined technical and artistic requirements
  • Creating and modifying materials and textures
  • Working closely with the Art Director to maintain the artistic vision and the technical requirements

Qualifications:

  • You love what you do and you’re great at it
  • Experience modeling characters for real-time applications
  • Understanding the full pipeline of character creation in modern game engines
  • Excellent knowledge of modeling software (Zbrush/3DS/Maya/Blender)
  • Experience with Unreal Engine and Perforce
  • Solid English communication skills
  • Being passionate about video games, working in game development, and being aware of current trends in game dev. No joke.
  • Nice to have: Experience with Marvelous Designer, Substance Painter, 3D Coat, Character Creator.

Perks:

  • 26 days off
  • Remote work
  • Experienced team, flexible working environment and hours (core: 10:00 - 14:00)
  • A unique, first of its kind type of project
  • Transparency, honesty, fairness

To apply:
Please send us a message with your CV, portfolio and anything else that best tells your story.
IMPORTANT! Be sure to include examples of game art in your portfolio. Portfolios chock-full of characters without topology, UV mapping and polycount will not be taken into account.


Data publikacji: 2023-01-09

Liczba wyświetleń: 775