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Unreal Programmer (work on games with thousands of concurrent players!)

dla Metagravity w Poland
opublikowane przez Jordan Shlosberg

Praca stała Programowanie


What Metagravity is solving
Current game engines and game servers can handle a peak of ~100 players in a self-consistent instance. However, the next generation of online games and metaverse experiences demand much larger simulated realities beyond what is currently feasible think, tens of thousands to millions of players and AI beings! MetaGravity is solving this problem.

We've worked from first principles to build distributed computing infrastructure that is limitless in its ability to scale, thus empowering creators to craft truly living, breathing worlds.

One such example of a project that Metagravity is working on is with [https://metagravity.medium.com/infinite-metaverse-starts-now-star-atlas-and-metagravity-to-bring-30-000-concurrent-players-to-c7321d4fbda2](Cloud Atlas) which will be able to support 30,000 concurrent players!

Who we are looking for

Metagravity are looking for experienced game developers (Blueprints/C++) to help us deliver these exciting video game and metaverse projects.

Expect to work with some of the largest AAA game studios, the biggest metaverse players, as well as social platforms as well and industrial companies that create digital twins.

As an Unreal Game Developer, you will be contributing to the vision for MetaGravity Studios' core IP. You will have a deep experience, love and intuitive feel for games and a passion for working in agile and dynamic teams. The ideal candidate will already have experience in open-world multiplayer or MMO game programming.

Responsibilities

  • Going from higher level goals to working code
  • Working with stakeholders, design and code teams to understand requirements and dependencies
  • Testing and iterating with the team as required
  • Solving problems through the application of sound process
  • Plan, write, maintain, test and document code and tools
  • Function as an integral part of the development team, actively contributing towards the development of our tools, services and platforms *Develop and maintain our technology integrations with industry-standard games engines to enable our customers to build and operate games and online experiences supporting millions of users in a single shared reality. *Implementing game systems in close cooperation with the design and QA team. *Profiling and optimization of the code base. *Resolving technical issues, debugging, and bug fixing.

What Were Looking For

  • 3+ years of experience in Unreal Engine and Blueprints
  • Experience in C++
  • Strong debugging and problem-solving skills
  • Strong communication skills and ability to work well in a team environment
  • Strong project management skills
  • Good verbal and written English skills
  • Experience with source control for large game projects
  • Shipped 1-2 complete titles
  • Bachelor's or Master's degree in Computer Science or related field OR demonstrably self-taught on both theory and practice Experience

Nice-to-Haves

  • Expertise in low-level, high-performance code
  • Expertise with Open Worlds or VR/XR
  • Understanding of network protocols and architecture, specifically TCP/IP stack and experience with QUIC

We are looking for both Junior engineers and senior engineers. If you have at least 2 years of experience, we encourage you to apply
Location

We operate on a hybrid remote/cluster resource model.

Our location preference is Warsaw but we would also consider Tri-City and the rest of Poland

Fully remote opportunities (work anywhere worldwide) are available for exceptional candidates.

We offer competitive salaries and equity, as well as opportunities for growth and advancement within the company.

Please ensure there is a Github link on your resume. If you don't have one, we will ask for a sample of work


Data publikacji: 2023-07-21

Liczba wyświetleń: 695