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Unity Developer (C#)

dla Can Can Can a Man w Remote

Praca stała Programowanie



See on our website

About the project

The game is a fantasy city builder-god game hybrid, set in an original fantasy world, where you can not control your units directly, you have to motivate them to act. We are targeting PC release first, then tablet/mobile. And no, no NFTs, it's an old-fashioned pay-get game model. You would be joining 8-person team, including three other programmers.

About the position

Do you like grass, but never touch it because you code? Do you like leaves? Do you feel passion for simulating light with code? Do you want to join an indie team? Ya like jazz?
We are searching for a software engineer with experience in shaders, especially cell shading, volumetric lighting, and simulating grass/leaves/sand using shaders.
Minimum 3 years of professional experience, with at least one shipped game.

Salary

Assuming 166 work-hours/month - 3000 - 5000€

Requirements

Must haves
Commercial unity experience - 3+ years
Experience in hlsl/shaderlab/Cg - Provide examples
English -Advanced (B2+)
Good grasp of gamedev maths - We WILL test it. And yes, the job does require it.

These are real minimum requirements.
Provide information about shipped projects.

Benefits

Remote 100% (and will remain remote)
Startup atmosphere, small team (9 people)
Elastic working hours
Nearly no old code to maintain - new project
Will respond to all job applicants - no ghosting
No micromanagement, just tasks to be completed after establishing their expected effort, with check ins twice a week
1 stage recruitment

Other

Team tools: Jira, Notion, Google Drive, Miro
Methodology: Kanban, Agile
Version control: GIT
Communications: Discord

To apply

Send an email to jobs@cancancanaman.com . No need for cover letter, just provide CV and links to portfolio/previous games you worked on. Please note, we are NOT hiring interns at the moment.


Data publikacji: 2023-09-22

Liczba wyświetleń: 1253