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Jobs in Polish gamedev

Senior Environment Artist

for Teyon in Kraków

Employment Art and animation


Teyon is an experienced development studio with numerous titles to his credit. We employ over 100 employees, and apart from Krakow, we are also located in Łódź, Warsaw, and even Tokyo.
Teyon is looking for talented people who will support us with their skills, knowledge, and ideas for our upcoming project. This new action RPG game for PC and console will be developed by the team, responsible for our previous titles Terminator: Resistance and RoboCop: Rogue City.
If you share our passion for games and have the skills we need, we would be thrilled to welcome you on board!

Duties

  • Manage the creation of complex and visually stunning 3D environments.
  • Work closely with the lead to define and establish the artistic vision of the game.
  • Maintain advanced art pipelines and tools to streamline asset creation.
  • Mentor and provide direction to junior and regular artists, fostering their growth.
  • Collaborate with cross-functional teams to ensure art assets meet gameplay and technical requirements.
  • Create detailed and highly optimized environments with a focus on performance.
  • Research and implement cutting-edge rendering techniques and technologies.
  • Collaborate with technical artists and engineers to push the boundaries of visual quality.
  • Conduct regular art reviews and provide constructive feedback to the team.
  • Coordinate the entire level construction process, spanning from the initial grey-block rapid layout to the final assets.
  • Stay at the forefront of industry trends, actively participating in the game development community, and sharing knowledge within the studio.
  • Mentor junior artists, providing guidance and feedback.
  • Maintain team best practices.

Required skills

  • Mastery of 3D modeling and texturing software, including expertise in complex asset creation.
  • Extensive experience with creating and optimizing assets for different platforms.
  • Deep understanding of advanced rendering techniques and technologies.
  • Strong artistic direction and the ability to set and maintain a cohesive visual style.
  • Basic leadership and mentoring skills to guide and inspire junior artists.
  • Experience in researching and implementing cutting-edge graphics techniques.
  • Excellent problem-solving abilities for complex technical and artistic challenges.
  • Exceptional communication and presentation skills.

Nice to have

  • Mastery of procedural content generation techniques.
  • Expertise in shader development and custom rendering solutions.
  • Knowledge of advanced physics simulations (e.g., destruction, fluid dynamics).
  • Experience with machine learning and AI for procedural content generation.
  • Familiarity with emerging technologies such as ray tracing.
  • Expertise in architectural design and visualization.
  • Strong leadership and project management skills.
  • Experience with photorealistic environment creation.
  • Proficiency in multiple 3D software packages and plugins.

What we offer

  • Work on a modern action game for PC and consoles.
  • Join an experienced, well-coordinated team brimming with creativity, an open-minded approach, and a spirit of cooperation.
  • Have a real impact on the game - your ideas and experience are important and valuable.
  • Work with modern technologies and infrastructures (e.g. Unreal Engine 5).
  • Work in a company with a stable financial situation and a well-established position on the global market.
  • Enjoy a brand new, modern office of the highest standard, tailored specifically to our needs.
  • Gain access to new technologies and high-class gaming equipment.
  • Bonus program based on the success of our games.
  • Become a member of the Multisport program.
  • Hybrid work model (3 days from the office, 2 days from home).
  • Have access to private healthcare at Luxmed.
  • Flexible working hours (work starting between 8 am and 10 am).
  • We had no crunch in many years.
  • From 20 to 26 days of paid vacation per year.

Published on: 2024-10-03

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