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Level Art Conjuress/Conjurer (Level Artist)

dla MATABOO Sp. z o.o. w Warszawa / hybrydowo / zdalnie

Inne Grafika i animacja


Welcome Adventurer!

For our brave tribe MATABOO we are looking for a talented Level Art Conjuress/Conjurer (Level Artist) to join our new project and support our team in the unique adventures we are taking part in and those ahead of us.

MATABOO supports developers and publishers at every stage of their projects. We specialize in co-development, porting, remasters, remakes, optimization, bug fixing, and other tasks for seasoned programmers. Our expertise spans across Unreal Engine, Unity, and proprietary engines. Whatever game platform or engine you choose, we are here to assist you.

MATABOO works closely with renowned studios, including Warner Bros. Games, Rocksteady, Frogwares, GSC Game World, Kepler Interactive, Bloober Team, Creepy Jar, Tate Multimedia and The Farm 51. We provide extensive support for titles like Suicide Squad: Kill the Justice League, Gotham Knights, Tchia, Chernobylite, Green Hell, The Medium, Kao the Kangaroo and the S.T.A.L.K.E.R. and Sherlock Holmes game series.

We are a Polish company based in Warsaw, hidden in the silence and greenery of Fort Mokotów.

What will you work on?

  • A game remaster introducing enhanced graphics quality crafted with proprietary engine and custom tools.
  • A project in progress, with a February 2026 deadline.

What will be your tasks? (your responsibilities)

  • Master the editor and tools provided in-house.
  • Recreating artistically compelling levels along with lighting, foliage, meshing (both architecture and natural assets), according to the direction set in the artistic design document.
  • Partner with a lead artist, designers and tech artists to achieve the desired result.

What kind of professional are we looking for?

  • At least 2 years' experience in a similar position with a track record/portfolio.
  • Good understanding of art fundamentals, composition, and lighting principles.
  • Real-world understanding of proportion, depth, scale, and physical space.
  • Ability to independently plan your own work including estimating the needed time.
  • A passion for game development and the ability to both inspire and execute.
  • Good command of English.

Additional advantages will be:

  • Very good knowledge of the game market.
  • At least one commercially shipped title.
  • Portfolio demonstrating 3D artistic skills and creativity.
  • Familiarity with traditional Japanese art style and basic knowledge of Japanese culture history.
  • Passion for strategic games or experience with work on such titles.

What personal qualities are important to us?

  • Good eye for the details that contribute to the final shape of the product.
  • High creativity and problem-solving skills.
  • Strong communication skills and willingness to work in a team.
  • Ability to quickly learn new tools and technologies.

Why do we enjoy working here?

  • Attractive salary adequate to skills.
  • No crunch policy.
  • Work in an experienced and friendly environment.
  • Interesting projects that guarantee development and satisfaction.
  • Opportunity to keep up with the latest technologies.

What are the conditions and bonuses?

  • Salary depending on experience.
  • Both B2B and contract are possible, anticipated for up to 7 months.
  • Flexible working time (core hours 10:00-15:00).
  • Holidays and sick days are paid.
  • Remote work.

Data publikacji: 2025-07-11

Liczba wyświetleń: 712

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