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3D Environment Artist (UE5)

dla Sundog w zdalnie

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3D Environment Artist

We’re looking for a 3D Environment Artist to join Ibru, our investigation-focused RPG set in a dense, hand-crafted science-fantasy world.

This role is production-oriented and hands-on, focused on creating game-ready environment assets and implementing them directly in Unreal Engine.

What you’ll do

  • Create modular environment assets (architecture, props, set dressing) for use in Unreal Engine
  • Implement assets in-engine, including correct scale, pivots, LODs, collisions, and material setup
  • Work within established visual, technical, and performance constraints
  • Collaborate with art direction, level design, and technical art to support gameplay and narrative spaces
  • Iterate on assets based on in-engine feedback rather than offline renders

What we’re looking for

  • Mid-level experience as a 3D Environment Artist (or equivalent production experience)
  • Strong understanding of game-ready asset creation
  • A portfolio that clearly shows:
    • In-engine examples (Unreal Engine screenshots or videos)
    • Meshes with visible polycount
    • UV layouts
    • Wireframes
  • Ability to create clean, optimized topology suitable for real-time use
  • Familiarity with modular workflows and asset reuse
  • Comfortable receiving feedback and iterating quickly

Required tools & skills

  • Familiarity with Unreal Engine (implementation, not just export)
  • Fluency in a DCC tool such as Blender, Maya, or 3ds Max
  • Fluency in digital sculpting Zbrush or 3D coat
  • Familiarity with PBR texturing workflow (Substance, Quixel, or equivalent)
  • Basic understanding of performance constraints in real-time environments
  • Familiarity with trim sheets, texture atlases, and material instances

Nice to have

  • Experience with stylized or non-photorealistic environments
  • Prior work on narrative-driven or RPG projects
  • Familiarity with PCG systems

What we offer

  • A clear, focused role on a single ambitious project
  • Direct collaboration with art direction and level design
  • A production-driven environment with real assets shipping to the game
  • Remote-friendly work (with optional on-site collaboration in Poland)
  • Fair compensation appropriate to experience

How to apply

Please send:

  • A short introduction email
  • Your LinkedIn
  • A portfolio with in-engine examples showcasing technical breakdowns.

Assets must include wireframes, UVs, and visible polycount.

Applications without in-engine work or technical breakdowns will not be considered


Data publikacji: 2025-12-22

Liczba wyświetleń: 170

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