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Gameplay Programmer (Unreal) - Project 2

dla Far From Home w Remote or Wrocław

Praca stała Programowanie


Far From Home

We are Far From Home, an independent AA+ studio whose goal is to create unforgettable action games with strong narrative elements and become a place for passionate gamedev’s who want to have an actual impact on the games they create and the future of the studio.

Our team consists of more than 20 open-minded individuals who prefer transparent communication, creativity in their work and direct collaboration. We believe that games should be developed first and foremost with players in mind, which is why our production model is based on close cooperation with the community. We also try to remember in our daily work that the gaming medium has become mature enough to become a tool to change the world for the better.

Our first self-published game, Forever Skies, a first-person post-apocalyptic survival game with an advanced flying base-building system, released in 2025, has sold over 500.000 copies so far, and is still being developed in post-launch support.

As a result of the strong sales performance of our first game, we have already secured funds for the next game - an FPP grim folk action game with elements of survival and base building. Therefore we are looking for an experienced Gameplay Programmer.

Your role:

  • Being a game developer with complex approach to game development process rather than working in tight specialization
  • Prototyping and implementing gameplay mechanics, features, systems and tools in collaboration with an interdisciplinary team
  • Caring about code quality - readability, robustness, and performance

What we require:

  • Experience in game development industry as a Gameplay Programmer with at least one successfully released title
  • Practical knowledge of UE 5
  • Experience with coding network in UE 5
  • Practical knowledge of C++
  • Practical knowledge of UE Blueprints
  • Practical knowledge of Gameplay Ability System
  • Understanding players needs while designing gameplay mechanics
  • Quick prototyping skills
  • Interest in the gaming market, trends, awareness of new technologies.
  • Ability to find and draw on references, find inspiration in other titles.
  • Good communication skills
  • Mature and independent approach to work

What additional skills we value:

  • Combat and AI/behavior trees
  • Knowledge of materials and FXs
  • Ability to work with objectives and a high-level vision
  • Independency in creating tasks based on the above

What we offer:

  • Stability, we are financially secure for years to come
  • Experienced team built of gamedev veterans and enthusiasts
  • B2B contract with a salary range 14 000 - 16 000 zł net + VAT
  • Loyalty program based on company shares
  • Bonus System based on sales
  • Personal Development Program
  • Private Healthcare and Multisport
  • Remote or hybrid work in our Wrocław office
  • Flexible working hours
  • Autonomous decision making
  • Influence on the company future and its next projects

Please send your CV (and portfolio) to jobs@farfromhome.games and include this clause in your application:

I agree to the processing of personal data provided in this document for realising Far From Home S.A.’s recruitment process pursuant to the Personal Data Protection Act of 10 May 2018 (Journal of Laws 2018, item 1000) and in agreement with Regulation (EU) 2016/679 of the European Parliament and of the Council of 27 April 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation).


Data publikacji: 2026-02-16

Liczba wyświetleń: 292

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