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Lead Systems Developer

dla Plot Twist SA w Kraków

Praca stała Programowanie


Title

Lead Systems Developer - Erosion

Studio: Plot Twist 

Project: Erosion (PC and consoles) Trailer Gameplay

Type: Full-time 

Location: Kraków [On-site]

About Plot Twist

We're the team behind The Last Case of Benedict Fox, and we're now deep in development on Erosion - an open-world, twin-stick roguelike set in a post-apocalyptic Wild West where every death jumps the world forward ten years. It's a game about consequence, time, and a father's desperate mission to save his daughter.

We're a small team of people who care deeply about craft, trust each other, and move fast. You won't be a cog here - your decisions will shape the game directly.

The Role

We're looking for a Lead Systems Developer to own the Systems team on Erosion - a small but critical cell responsible for the quest system, minigames, game flow, map, navigation, and UI. This is a leadership role as much as a technical one: you'll be the person who brings coherence to interconnected systems, mentors the people building them, and works closely with the Game Director and Producer to make sure the game's most ambitious ideas actually ship.

This role sits at the intersection of programming and design. The best candidate will be someone who doesn't just ask "how do I build this?" but also "should we build it this way?"

What You'll Do

Lead and grow a team of programmers (quest/minigame systems, game flow/map/navigation, UI), providing technical direction, code reviews, and day-to-day mentorship

Own systems architecture - design and implement scalable, interconnected systems that support Erosion's core time-jump and consequence mechanics

Bridge design and engineering - collaborate closely with the Game Director to translate systemic design intentions into solid, maintainable code

Drive clarity - identify dependencies, surface risks early, and help the team prioritize ruthlessly in a fast-paced environment

Contribute hands-on - this is not a purely managerial role; you'll write code, solve hard problems, and lead by example

What We're Looking For

  • Systems design instinct

  • You think about player experience when architecting systems, not just technical elegance

  • You've worked on quest systems, progression, or simulation-heavy systems in shipped games

  • You can read a design doc and spot the implementation traps before writing a line of code

Leadership & mentoring

  • You've led or mentored developers before - not necessarily a large team, but you know how to give feedback, unblock people, and build trust

  • You're comfortable being the person who makes the call when there's ambiguity

  • You know when to shield your team and when to escalate

Technical depth

  • Strong programming fundamentals - we work in Unreal Engine 5/C++

  • Experience with complex, stateful systems that need to be saved, replayed, or time-shifted is a big plus

  • You write code others can maintain  

Indie mindset

  • You thrive in small teams where the process is still being figured out

  • You can context-switch between a big architectural decision and a small bug fix in the same afternoon

  • You care about the game, not just the ticket

Nice to Have

  • Experience on roguelikes, open-world games, or procedurally driven projects

  • Familiarity with voxel-based or destructible world systems

  • Familiarity with Perforce

  • Shipped a game

What We Offer

  • A senior seat at a tight-knit, ambitious indie studio

  • Direct creative influence on a live, player-facing product

  • A team that respects your time and your craft

  • Flexible working hours (core hours 10:00–15:00)

  • Private healthcare

  • Pet-friendly office in the center of Krakow (ul. św. Krzyża)

How to Apply

Send your CV and a short note about a system you're proud of - what it did, why it was hard, and what you'd do differently now.

Applications without a note will not be reviewed. We read everything.


Data publikacji: 2026-04-02

Liczba wyświetleń: 260

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