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Jobs in Polish gamedev

UX/UI Designer

for SUPER PICKLE GAMES in remote

Commission Design


About the Role

Super Pickle Games is an indie mobile game studio working on a mid-core / hybrid-casual game Beast Bumpers.
We're looking for a UX/UI Designer to join us as a part-time contractor (ad hoc task-based) and help us with work overload and help us sharpen the player experience across our existing features and the ones we're building next.

In this role, you will:

  • Design and iterate on UI/UX for live and upcoming features - menus, HUD, shop, progression, onboarding, guild systems, and more
  • Work in Figma end-to-end: wireframes, flows, hi-fi mockups, prototypes, specs
  • Collaborate directly with our Lead UX Designer, artists, and Unity devs to make sure designs land well

Must-haves:

  • Excellent Figma skills - components, variants, auto-layout, prototyping, the full toolkit
  • Hands-on Unity experience - you can open a project, navigate scenes/prefabs, and review how your designs are implemented
  • Mobile games experience - shipped or contributed to mobile titles, ideally free-to-play
  • Strong portfolio showing mobile game UI/UX work (this matters more than CV)

Nice to have:

  • Experience with mid-core or hybrid-casual games
  • Motion/micro-interaction design sensibility
  • Experience designing for LiveOps features (events, shops, battle passes)

Our offer:

  • Part-time task-based engagement: ~10-20h/week over next 3-4 months.
  • Contracts: B2B / Umowa Zlecenie / Umowa o dzieło
  • Rate: 40-60 PLN/h net (depending on experience)

Send your CV and Portfolio:

💌 Apply via Skillshot or email us: recruitment@superpicklegames.com


Published on: 2026-04-24

View count: 772

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