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Senior Procedural & Tools Engineer - Unity / Europe

dla beffio studios w Remote / Zdalnie / Poznan

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Senior Procedural & Tools Engineer - Unity

Beffio Studio

Job Type: Long-term B2B

Location: Fully Remote

Start: Flexible


Position Overview

We are looking for a Senior Procedural & Tools Engineer to support a large-scale Unity production with a strong focus on content creation, automation, and artist-facing tools.

This role is focused on helping art and production teams create more high-quality content faster, without reducing creative control. The goal is to build reliable systems that improve how assets, variations, environments, textures, animations, and other game content are generated, processed, validated, and integrated into Unity.

We are not looking for someone chasing AI hype. We are looking for someone with a practical production mindset: procedural systems, smart automation, parametric workflows, editor tools, and selective AI / LLM integration where it genuinely improves the pipeline.

You will work closely with a Senior Technical Artist focused on R&D, artist workflows, and production bottlenecks. You will own the engineering side: turning ideas, prototypes, and workflow discoveries into stable, production-ready Unity tools.


You’ll Know This Is For You If...

  • You find procedural content generation exciting as a practical production craft
  • You have shipped Unity tools that other people depend on
  • You care about polish, reliability, usability, and maintainable code

  • You are strong in C# and UnityEditor, but comfortable reaching for Python, Houdini, shell scripts, or external tools when needed

  • You are pragmatic about AI and LLMs: open to using them where they help, skeptical where they do not

  • You enjoy turning artist workflow problems into tools that save real production time


Responsibilities

  • Design and build procedural content systems in Unity for assets, variations, environments, textures, animations, and production workflows
  • Build Unity editor tools and automation that reduce repetitive setup, validation, export, and integration work
  • Integrate Houdini Engine and HDAs into the pipeline where useful, and build tools around parametric content workflows

  • Explore AI-assisted tools or local LLM workflows where they provide practical value, such as naming, tagging, validation, metadata, scaffolding, or controlled content variation

  • Partner with a Senior Technical Artist on R&D direction and turn prototypes or workflow findings into stable tools

  • Diagnose pipeline performance, reliability, and usability issues

  • Own the quality of the tools layer, including maintainability, documentation, and production stability

  • Write clean, readable code that other engineers and technical artists can understand, extend, and debug

  • Support a production environment where tools help artists work faster without replacing creative decision-making


Requirements

  • Senior-level Unity engineering experience with strong C# and Unity editor scripting depth
  • Demonstrated experience with procedural content generation, such as Houdini, custom generators, generative shaders, parametric meshes, animation helpers, level generation, or asset variation systems
  • Strong understanding of Unity asset workflows, import pipelines, prefabs, ScriptableObjects, serialization, build processes, and editor performance

  • Solid Python, shell scripting, version control, and CI instincts

  • Practical knowledge of, or active curiosity about, local LLMs and AI-assisted production tools

  • Experience profiling and debugging Unity at editor and runtime level

  • Ability to work closely with artists and technical artists, understand production pain points, and translate them into practical tools

  • Clear written English

  • Comfortable working in a remote, async-friendly environment


Bonus Skills

  • Houdini Engine / HDA integration used in production
  • Generative texture or material workflows, such as Substance Designer API, Shader Graph automation, or custom procedural materials
  • Experience with large-scale, stylized, content-heavy, or systemic game productions

  • Build pipeline and CI experience, such as Jenkins, GitHub Actions, Unity Cloud Build, or similar

  • Graphics programming, rendering, or game engine internals background

  • Console or performance-constrained platform experience

  • Experience with local LLM tooling such as Ollama, llama.cpp, vLLM, or similar

  • Experience building tools for art-heavy or content-heavy productions


What We Offer

  • A long-term role on a technically ambitious Unity production
  • Direct ownership of the procedural, automation, and tools layer of the pipeline
  • Close collaboration with a Senior Technical Artist focused on pipeline R&D

  • Fully remote B2B cooperation

  • Real influence on how content is generated, processed, validated, and integrated

  • A production-focused environment where tools support artists, not replace them

  • Annual Beffio team retreat focused on alignment, learning, and team bonding

To apply: send your CV and answer the three short questions above. Code samples, demos, or repo links are welcome, but not required. No cover letter needed.


Data publikacji: 2026-04-27

Liczba wyświetleń: 267

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