dla Bones Studio w Warszawa (hybrid or remote)
Praca stała Grafika i animacja

About us
At BONES, we combine cutting-edge technology with a deep understanding of human movement to power the next generation of digital experiences.
We've had the privilege of co-creating high-budget AAA productions, prestigious film projects, and conducting research into the nature of motion.
Our work extends beyond traditional animation. Our flagship achievement is creating the world's largest human motion dataset, which we continuously develop, refine, and license to some of the biggest technology companies in the world.
Today, BONES is redefining how machines learn to move, providing the data that trains digital humans and soon, robots that coexist with us in the physical world.
That's where you come in.
Who we're looking for
You'll be a member of a top-notch team building body rigging systems that automate the creation of our dataset, the scene representations and digital humans. You'll work closely with developers, 3D Artists and QA Team on designing, creating, and deploying automatic body rigging and retargeting systems.
As a Character TD / Rigger you'll also take part in AAA projects that take place at the studio and assist our animation department, providing tools and improvements that make their work smoother.
Requirements
Nice to have
What we offer
If you want to join our team, send us your CV and portfolio, and tell us why you think you're the ideal candidate for this position!
Data publikacji: 2026-07-17
Liczba wyświetleń: 108