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Texture Artist with Brain on Fire

dla Monsarrat w Remotely (prefer Warsaw)

Praca stała Grafika i animacja


Real world RPG

A former Niantic VP says that we are the next big game to follow Pokemon Go. It's the world's first Outdoor Roleplaying Game!

See our funny video.

I'm the former founder of Turbine, which made MMO games including Lord of the Rings Online, and was bought by Warner Bros. for $160 million.

Now my friends and I are making an AR mobile walking game in Warsaw with a big Hollywood franchise. (It's a secret, but it's one of the big ones, like Harry Potter or Star Wars.) Our advisors include former Lucasfilm COO, Blizzard President, and PlayStation CEO. We do it Mission: Impossible style with insane happy energy!

We have a 3D maze in our game, but it doesn't have any textures on the maze walls, floors, and other surfaces. We do have concept art for the textures! We just need them implemented into trim sheets for our game.

You can work from home, remotely, and if you live near Warsaw our team is based there so that we can occasionally meet. We have a budget for joint trips to tourist attractions, escape rooms and other games, dinners, all paid by the company. Unlike other companies that are mismanaged and constantly in "crunch time", we have a smooth, no drama operation where everyone is excited to make a new category of video game.

This would be a one-time project, hourly or fixed fee, but if this goes well we'll have many other projects for you in the future. To be clear, we already have the concept art. This is a job for someone to implement the textures.

Responsibilities:

  • Understand our artistic needs
  • Collaborate with designers and programmers to deliver textures that enhance gameplay and visual polish
  • Adapt the finished concept art into implemented textures
  • Use preferred texturing software (e.g. Substance Painter, Photoshop) to create textures that work with trim sheets
  • Build and texture modular, reusable pieces that snap together cleanly across many levels/environments
  • Work within Unity to import, apply, and iterate on textures and materials directly in-engine

Requirements:

  • Solid working knowledge of Unity (materials, importing assets, basic scene setup)
  • Strong experience with modular environment/trim-sheet workflows — building texture sets that tile and combine well across reusable pieces
  • Disciplined artist who finishes what you start
  • Excited by the challenge of inventing a new category of video game
  • Portfolio demonstrating strong texture work, especially for mobile games
  • Good communication skills and ability to work collaboratively in a team

We prefer B2B contracts but other types are fine. We value diversity, and have hired many immigrants into * Poland.

We are eager to hear from you! Contact Johnny Monsarrat at jmonsarrat@monsarrat.com, with a portfolio and a resume or LinkedIn link, and tell us how you want to change the world!

See videos of our demo game, Landing Party, now available on Apple App Store and Google Play.

Tanks love AR games
Playing outside


Data publikacji: 2026-09-26

Liczba wyświetleń: 547

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