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Gameplay Animator

dla IRONBIRD CREATIONS S.A. w Kraków / Zdalnie

Praca stała Programowanie


Ironbird Creations is a development studio based in Krakow, currently working on a fast-paced, combat-oriented and fully funded action-adventure game, Phantom Hellcat.
We are looking for a talented Gameplay Animator to join our team and help bring our characters to life. The ideal candidate has a strong understanding of third-person action games, character movement, and combat animation, with a focus on creating fluid, responsive, and visually engaging gameplay experiences.

Responsibilities:

  • Create high-quality keyframe animations for third-person characters, including movement, combat, and gameplay interactions
  • Design and implement dynamic, responsive combat animations that support fast-paced, melee-focused gameplay
  • Create and refine character locomotion, attacks, transitions, and other gameplay-related animations
  • Implement, test, and iterate on animations directly in Unity
  • Work with existing character rigs and setups to produce animations that meet gameplay and technical requirements
  • Ensure animations maintain strong readability, fluidity, and responsiveness during gameplay
  • Collaborate closely with Game Designers, Programmers, and other team members to ensure animations support gameplay mechanics and character abilities
  • Iterate on animations based on playtesting, feedback, and technical constraints
  • Troubleshoot and resolve animation-related issues within the game engine

Our requirements:

  • Professional experience as a Gameplay Animator, Character Animator, or in a similar role within the game industry
  • Strong experience in keyframe character animation
  • Very good knowledge of Blender or Maya; experience with both is a plus
  • Proven experience creating gameplay animations for third-person characters
  • Strong understanding of character movement, combat animation, and animation principles in action-oriented games
  • Hands-on experience implementing, testing, and refining animations in Unity
  • Basic understanding of character rigs, skinning, and animation export pipelines for Unity
  • Ability to work efficiently with existing character rigs and setups
  • Strong understanding of animation readability, fluidity, timing, and responsiveness in the context of gameplay
  • Ability to create animations that balance visual quality with gameplay functionality
  • Good communication skills and ability to work collaboratively within a multidisciplinary team

Preferred qualifications:

  • Experience working with Unity Timeline
  • Knowledge of Unity Animator Controller, Blend Trees, and Animation Events
  • Experience optimizing animations for runtime performance
  • Ability to create and refine smooth transitions between different character animation states
  • Experience with character rigging
  • Experience working on melee-focused action games, slashers, or action-adventure titles
  • Understanding of animation state machines and their integration with gameplay systems
  • Experience working on a shipped PC or console title
  • Passion for action games and a strong sense of character movement, combat feel, and player experience

What's in it for you:
Salary: 9000–13000 PLN DOE
Contract: B2B / Civil Law Contract
Flexible working hours
Remote work – we are open to fully remote candidates (CET time zone ±2h). We also have office space in Krakow if you prefer to work on-site.
Please don’t forget to include the RODO/GDPR clause in your resume :)
Please be advised that we will only contact shortlisted candidates.


Data publikacji: 2026-10-12

Liczba wyświetleń: 243

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