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Jobs in Polish gamedev

Technical Animator

for Lobah Game Studio in Warszawa lub zdalnie

Employment Art and animation


Join the Core Team of an ambitious new shooter in Warsaw.

We’re Lobah, an international Gaming company building a studio in Warsaw to shape the future of AA games with a soul!
We’re making a fast-paced, story-rich multiplayer FPS – and we’re looking for a passionate Technical Animator to help bring our dystopian Arabic-inspired world to life. As our Technical Animator, you’ll join a team of experienced game creators here in Warsaw to shape the look, feel and movement of the game’s heroes, weapons, and environments: defining pipelines, working closely with the animation and tech team, and setting a visual benchmark worthy of a world forged in sand and honor.

Responsibilities:

  • Work hand in hand with the Art and Animation departments to flesh out the vision for an ambitious Battle Royale x Hero Shooter with a twist
  • Support the animation team in the creation of high-quality gameplay animations
  • Solve technical and implementation problems in Unreal Engine
  • Ensure consistency in animation direction and deliver assets in a timely manner while meeting the game’s technical and performance requirements
  • Work closely with the 3d art, technical art and programming teams to ensure that animations run well across all platforms

What we’re looking for:

  • At least 3 years of experience in a technical animator role, with at least one AA/AAA title shipped
  • Experience in Unreal Engine 5 (animation blueprints, IK, state machine logic), especially in implementation and problem-solving
  • Strong reel demonstrating understanding of core animation principles and human anatomy
  • Good familiarity with Maya and Motion Builder
  • Proven ability to define and maintain consistent high quality
  • Familiarity with content integration processes and cross-disciplinary collaboration (tech art, design etc.)
  • Fluency in English; ability to work in an international, fast-moving production environment
  • Excellent communication skills
  • Ability to work at least partially in the Warsaw office

Bonus Points:

  • Experience in working on rigging and skinning character models
  • Experience in creating animation tools in Motion Builder and Maya (Script Editor)
  • Experience in cloth simulation

What We Offer:

  • Competitive salary and flexible working hours, with option of hybrid work
  • A tight knit team of seasoned Game Industry professionals with a dead focus on quality – yet who strive to maintain a friendly and open work environment
  • Ambitious project with a unique setting and interesting visuals
  • A cozy office in central Warsaw.

Please attach a CV & reel to your application!


Published on: 2025-07-25

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