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Technical Artist

dla Tripledot Studios w Warsaw

Praca stała Grafika i animacja


Tripledot Studios is on track to become one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, and following our recent acquisition announcement, we’re preparing to grow into a global 2,500+ strong team across 12 studios.

Our expanded portfolio is set to include some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle remains the same: when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of – one filled with driven, incredibly smart & detail orientated people, who LOVE making games.

Our ambition is to become the most successful games company in the world, and we’re just getting started.

Take a look at our games: iOS Store + Google Play

Role Overview

At Tripledot you’ll be responsible for maintaining a high degree of polish and quality across all our games, ensuring that they look and feel fantastic. Are you an experienced technical artist who understands the visual styles and trends of the mobile games ecosystem? Do you have strong opinions on which games look good, and why? Can you create beautiful, market-quality art and assets with a player demographic in mind? If so, we’re the team for you.

Key Responsibilities

At Tripledot, a Technical Artist is a Unity expert; the critical link between art and code, able to tackle any number of varied tasks within the engine.

  • Design and implement the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
  • Construct games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
  • Write custom components in C# when control over complex visual elements is required.
  • Optimise the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
  • Create animations, particle effects and custom shaders when necessary.
  • Support and mentor game artists on technical issues.

This job description is what the role is all about right now. It’s not intended to be a full list of everything the job involves, because that might change from time to time to support what Tripledot needs, and any changes will be communicated appropriately.

Skills, Knowledge & Expertise

Our Technical Artists are all game developers. We’re particularly interested in individuals who’ve worked on their own game projects.

  • Expertise in the Unity engine and Unity UI in particular.
  • Experience with different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
  • The ability to write clean, performant C# code when necessary.
  • A drive to solve problems in a thoughtful, elegant way.
  • The drive to proactively clean up or fix unoptimised assets and knowing when to do so.
  • Experience working closely with programmers, and the ability to communicate technical information to them remotely.
  • Professional-level English.

Job Benefits

  • 26 days holiday
  • 20 days fully remote working
  • Regular company events and rewards
  • Private Medical Cover
  • Daily Free Lunch - order free food from Pyszne.pl
  • Multisport Plus Card
  • Employee Assistance Program
  • Family Forming Support - receive vital support on your family forming/ fertility journey with our support program [subject to policy]
  • Continuous Professional Development
  • Office Playroom
  • English & Polish Classes

This organization operates in compliance with the Whistleblower Act, for more information or to report violations please email whistleblowerpoland@tripledotstudios.com


Data publikacji: 2025-08-12

Liczba wyświetleń: 335

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