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Senior Environment Artist

dla Sundog w zdalnie - PL

Praca stała Grafika i animacja


Senior Environment Artist – IBRU

Location: Remote (in Poland) | Type: Full-time | Language: English or Polish

IBRU is a science-fantasy detective RPG set in a richly imagined world where ancient mythology meets post-cyberpunk decay. Developed by a multicultural indie team in collaboration with Nobel Prize laureate Olga Tokarczuk, IBRU tells emotionally complex stories in a world shaped by the ruins of lost civilizations and techno-political intrigue.
We’re looking for a Senior Environment Artist to bring this hauntingly beautiful world to life. You will design and craft immersive environments that feel lived-in, meaningful, and mysterious. Above all, spaces that tell their own stories.

Responsibilities:

  • Design, model, and texture stylized 3D environments, props, and architectural elements
  • Work closely with the Art Director and Level Designers to define mood, layout, and visual storytelling across locations
  • Develop and maintain modular environment kits and world-building assets
  • Ensure performance-friendly assets across platforms using efficient UVs, LODs, and collision models
  • Contribute to worldbuilding with visual storytelling: Weathering, signs of occupation, cultural motifs, etc.
  • Collaborate with technical artists to implement shaders, lighting, and post-processing that support mood and readability
  • Mentor junior artists and help define pipelines and quality standards

Requirements:

  • 5+ years experience in 3D environment art for games, ideally in narrative or stylized titles
  • Mastery of Blender, Maya or equivalent 3D tools, plus Substance Painter/Designer, Photoshop, and Unreal Engine
  • Strong grasp of lighting, composition, scale, and architectural storytelling
  • Ability to create both large-scale environments and intimate, detail-rich spaces

Portfolio must include:

  • High-quality renders of completed environments
  • Wireframe views showing clean, efficient mesh topology
  • UV layout examples demonstrating logical, space-efficient packing
  • At least one breakdown of your texturing and material creation process

Bonus: Experience with procedural tools, terrain systems, and hand-painted workflows

Even More Bonus Points For:

  • Familiarity with Sumerian/Mesopotamian, Middle Eastern, and Central European visual motifs
  • Previous experience on an RPG or detective-style narrative game
  • Understanding of game design constraints and how level art supports gameplay and narrative
  • Love for games like Disco Elysium, Pentiment, Return of the Obra Dinn, or Sable

What We Offer:

  • A competitive salary
  • A proper work contract (UOP) and all it entails
  • The chance to shape a visually ambitious, emotionally intelligent RPG with literary depth
  • A kind and collaborative team culture built on trust, flexibility, and creative freedom
  • A fully remote work environment with flexible hours across time zones
  • Participation in a stable project already supported by public grants and industry partners

To Apply:

Send your portfolio,and CV to: contact@sundog.games

We believe in representation and diversity. IBRU’s world is built by many voices. We welcome applicants from all backgrounds.


Data publikacji: 2025-08-13

Liczba wyświetleń: 598

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