Technical Animator
dla Anshar Studios
w Katowice
Praca stała
Grafika i animacja
Anshar Studios is looking for talented Technical Animator to join our team on site in Katowice, Poland to help us develop games using Unreal Engine.
If you have a passion for game development and a strong background in Unreal Engine, we would love to hear from you!

Responsibilities:
- Design, develop, and maintain animation systems for character and gameplay needs.
- Create and maintain character rigs, ensuring they meet the highest standards of animation quality.
- Develop and maintain in-house animation tools and scripts to support the animation team.
- Work closely with animation, modelling, gameplay and technical teams to achieve seamless integration of system, tools, and rigs.
- Take responsibility for key parts of the animation process or specific game features, ensuring consistency across the project.
- Provide mentorship and guidance to less experienced technical animators and animators.
Requirements:
- Minimum of 2 years of experience as a technical animator or similar role in the video game industry.
- Proven expertise in animation tool development using blueprints or scripting languages such as Python, C#, C++.
- Strong background in character rigging, with in-depth knowledge of skinning, deformation, and facial rigging techniques.
- Extensive experience with animation state machines, gameplay mechanics, Control Rig, IK solutions, physics systems, and comprehensive technical proficiency with Unreal Engine, especially the Animation Blueprint (ABP)
- Excellent problem-solving skills with the ability to troubleshoot and resolve complex technical issues.
- Strong communication and teamwork skills, with the ability to work effectively in a collaborative environment.
- Advanced English (B2/C1 level).
- Intermediate Polish (B1/B2 level)
Pluses:
- Experience with recent features in Unreal Engine's animation toolkit, including Metahuman Animator, and Motion Matching technologies.
- Ability to read and modify C++ code.
- Familiarity with Gameplay Ability System
- Managing animation pipelines for characters of different body proportions.
- Experience with character dismemberment techniques
Salary:
- Specialist: Contract of Employment - 6 250 PLN - 11 050 PLN gross (or equivalent on a B2B basis) depending on skills and experience.
- Senior/Expert: Contract of Employment - 10 425 PLN - 20 900 PLN gross (or equivalent on a B2B basis) depending on skills and experience.
We offer:
- Hybrid or onsite work models.
- Flexible work hours (core hours 10-15)
- Private life and health care insurance.
- Co-financing of Multisport cards.
- English lessons.
- Help with relocation.
- No crunch.
- No non-compete policy.
- Pet-friendly office.
- Co-financed, and treated as work days, participation in a selection of conferences and workshops. hours
Submission / Portfolio Instructions:
- CV is required
- Portfolio and/or reel demonstrating relevant skills is required
- Must be willing to complete a test if requested
Data publikacji: 2026-06-19
Liczba wyświetleń: 96