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User Acquisition Creative Producer / General Artist [Mobile Game Ads]

dla SUPER PICKLE GAMES w remote

Praca stała Grafika i animacja


About the Role

We make Beast Bumpers - a physics-based PvP brawler on iOS and Android. It's chaotic, it's fun, and now we need ads that hit as hard as the game does. We're looking for a Content Creator / General Artist at Mid to Senior level who lives and breathes short-form video and knows what makes a mobile ad stop the scroll. You'll own UA creatives end to end - concept, gameplay capture, edit, ship - and pitch in on store and marketing art when we need it.

You'll work directly with our UA and analytics people: test concepts, read the numbers, kill what doesn't work, double down on what does. Creative freedom, fast loops, real data, real budget behind your work.


🛠️ In this role, you will:

  • Concept, storyboard, and produce video ad creatives for our UA campaigns - from idea to ready-to-ship.
  • Capture and edit gameplay footage, combining it with UI, motion graphics, and effects.
  • Work with the UA and analytics teams to test creatives, read performance, and iterate fast on what wins.
  • Run creative experiments at volume - try formats, hooks, and angles, then let the data pick the winners.
  • Chase trends and viral formats across TikTok, Meta, Google, AppLovin, and other networks - and turn them into ads that fit our game.
  • Use AI tools to move faster and produce more - but the bar is quality, not slop. AI speeds up the work; it doesn't replace your taste (in your portfolio you must present your HANDCRAFTED art pieces).
  • Produce content for paid channels alongside organic social.
  • Pitch in on general art when needed: store assets, marketing stills, icons.
  • Keep the creative library organized so nothing gets lost.

What good looks like: a steady flow of fresh ad concepts, a sharp eye for hook-rate and what makes people watch past the first 2 seconds, and the instinct to scrap a losing creative without getting precious about it.

📌 We're looking for someone who has:

  • 3+ years creating video content, ideally for mobile games or apps.
  • Strong video editing skills (Premiere Pro, After Effects, CapCut, or similar).
  • A good eye for gameplay capture - timing, UI placement, effects.
  • Working understanding of performance marketing (CPI, CTR, IPM, ROAS) and how creative moves those numbers.
  • Sharp instincts for trends, social culture, and ad formats on TikTok, Instagram, and Meta.
  • Comfort with AI tools as part of the workflow - and the taste to know when the output isn't good enough.
  • Some general art/design ability for store and marketing assets.
  • Fluent English.
  • Organized and proactive - can juggle multiple concepts at once without dropping threads.
  • Genuine interest in games.

⭐ Nice to have:

  • 3D skills (Blender, Maya, or similar) and animation - basic or advanced.
  • Hands-on experience A/B testing ad concepts and reading the results.
  • Familiarity with UA networks (AppLovin, Meta, Google) beyond just the creative side.
  • Motion graphics / VFX chops.

👉 Our offer:

  • B2B contract preferred; other forms considered individually
  • Net B2B rate: 8 000 - 14 000 PLN
  • Revenue share - real upside if the game succeeds
  • Fully remote, flexible hours
  • Multisport card and other perks
  • A team of ~20 people where your work ships fast and you see its impact directly

Apply:

Send your CV and - more importantly - a showreel or portfolio of mobile UA ads you've made. We care far more about the work than the CV. Make sure all your links are enabled for viewing and/or your files are attached.

Apply via the Skillshot form below or email us: 💌 recruitment@superpicklegames.com


Data publikacji: 2026-06-29

Liczba wyświetleń: 357

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