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Survival Horror Game Designer

dla Beast Games S.A. w Remote

Praca stała Design


Join our team as a Gameplay Designer and help us polish a high-profile survival horror project developed for a major UK client.

We're looking for an experienced Gameplay Designer to join an already advanced-stage production. This is not a concept or prototype phase - the core game is in place, and we're looking for someone who can identify weak spots, improve player experience, refine existing systems, and help deliver a polished final product.

You will work directly with our UK client, collaborating closely with both development teams and taking ownership of gameplay improvements throughout the final stages of production.

Responsibilities

  • Analyze existing gameplay systems and identify opportunities for improvement.
  • Balance combat, exploration, progression, and resource management.
  • Refine player experience based on playtests and internal feedback.
  • Design improvements to existing mechanics while respecting the established vision.
  • Create concise and well-structured design documentation when necessary.
  • Work closely with programmers, artists, QA, and producers.
  • Communicate directly with the client and participate in design discussions.
  • Ensure proposed changes are realistic, technically feasible, and production-friendly.

Requirements

  • Minimum 3 years of professional Game Designer experience.
  • Documented commercial experience working on at least one Survival Horror game (required).
  • Strong understanding of survival horror design principles, including pacing, tension building, resource economy, player psychology, and environmental storytelling.
  • Proven experience balancing gameplay systems and improving existing mechanics.
  • Ability to critically analyze gameplay and propose practical solutions.
  • Experience preparing clear and structured design documentation.
  • Excellent communication skills.
  • Professional English (B2/C1 minimum) - you will be communicating with UK based client from time to time.
  • Ability to work independently and take ownership of assigned areas.

Nice to Have

  • Experience working on AA or AAA titles.
  • Experience in Unity and/or Unreal Engine.
  • Experience collaborating directly with external publishers or clients.
  • Portfolio showcasing shipped commercial projects.

What We Offer

  • B2B contract.
  • Fully remote work.
  • Flexible working hours.
  • Direct collaboration with a major UK game industry client.
  • Opportunity to have a significant impact on the final quality of a commercially developed survival horror title.
  • No unnecessary meetings or bureaucracy.

Important: Applicants without documented commercial experience on Survival Horror titles will not be considered for this position. This is a mandatory requirement.


Data publikacji: 2026-07-06

Liczba wyświetleń: 273

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