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Mid SDET / Tools Engineer (Unreal Engine 5)

dla Room 8 Group w Remote

Inne Programowanie


The next great challenge is coming:
As a Mid SDET / Tools Engineer, you will build and maintain engineering tools used daily by developers across the project. You will work primarily in C++ (Unreal Engine 5) and Python (DCC and pipeline tools), delivering well-scoped features end-to-end under the guidance of senior engineers.

You will also contribute to the SDET domain by supporting and extending the internal test automation framework and writing automated tests for the tools you develop.

Superpowers you have:

  • Solid modern C++ development experience
  • Hands-on Unreal Engine 5 experience (C++ plugins, UMG/Slate or Dear ImGui, subsystems, reflection system)
  • Strong Python skills (scripting, pytest, CLI tools)
  • Experience with Perforce (p4) in production workflows
  • REST API / JSON integration experience
  • Understanding of 3D content pipelines (LODs, materials, draw calls, collision)
  • Ability to deliver scoped features end-to-end with limited supervision
  • Experience writing automated tests (unit/integration/e2e)
  • 2+ years of professional software development or technical tools/QA engineering experience with UE exposure

You’re a rockstar if you have:

  • DCC scripting (Blender, Maya, Substance Painter, etc.)
  • Houdini (SOPs / PDG/TOPs)
  • C# / .NET (for test automation framework contribution)
  • CI/CD experience (GitLab CI, Jenkins)
  • Unreal performance profiling (Unreal Insights, Stat system)
  • Knowledge of Nanite, Lumen, World Partition, PCG, ISM
  • Experience with image capture / visual regression tooling
  • Exposure to AI/LLM-assisted development or tooling

Becoming part of Room 8 Group, you will:

  • Develop and maintain UE5 editor and runtime tools in C++
  • Build pipeline and DCC tools in Python (Blender, Maya, Houdini)
  • Implement editor features using Unreal Engine plugins, subsystems, Slate/UMG or Dear ImGui
  • Integrate tooling with Perforce, REST/JSON APIs, and CI/CD systems
  • Write and maintain automated tests for your tools (unit, integration, and end-to-end)
  • Debug and root-cause technical issues across tooling and pipeline systems
  • Support QA, artists, and engineers in using internal tools effectively
  • Participate in code reviews and contribute to engineering standards
  • Collaborate with senior engineers on architecture and design decisions
  • Continuously improve tooling quality, stability, and performance

Join the team of inspiring game dev professionals, and get even more:

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score working on the projects of the top global game dev publishers;
  • Private medical care, paid time off;
  • A culture of diversity and inclusion to unite the most outstanding talents;
  • Community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.


Data publikacji: 2026-07-08

Liczba wyświetleń: 377

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