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Senior Stealth & Combat Designer (Unannounced Project)

dla 11 bit studios S.A. w Warszawa (model hybrydowy)

Praca stała Design


This position requires working in hybrid model in our Warsaw office


What will you be doing on a day-to-day basis?

In this role, you will be responsible for the stealth and combat systems, NPC behaviours, enemy archetypes, encounters and combat spaces, player feedback, and balancing the moment-to-moment related gameplay loop. You'll drive features from concept to final polish, working closely with gameplay and AI programmers, animation, level design, UI/UX, VFX, audio and production, while owning the overall quality, consistency and feel of the stealth/combat experience.

Job requirements

What will help you succeed in this role?

  • 7+ years of professional experience in Combat design, Gameplay Design, Technical Design, AI Design or a related discipline.

  • Shipped at least two PC or console titles, including one where you owned a significant gameplay feature from concept to release.

  • Strong experience designing stealth gameplay, combat gameplay or both.

  • Deep understanding of player agency, gameplay readability, encounter design and moment-to-moment pacing.

  • Experience designing NPC behaviors, enemy archetypes and AI-driven gameplay systems.

  • Practical experience working directly in Unreal Engine.

  • Strong knowledge of Blueprints, Behavior Trees, State Trees or equivalent gameplay scripting solutions.

  • Hands-on approach to gameplay implementation, not only documentation.

  • Proven ability to define and drive the long-term vision of complex gameplay systems, ensuring consistency throughout development.

  • Excellent analytical and problem-solving skills. Ability to quickly identify gameplay issues, prototype solutions and iterate based on testing and player feedback.

  • Strong communication skills: openness to feedback and experience collaborating with multidisciplinary teams.

  • Highly organized, self-driven and comfortable taking ownership of complex features with minimal supervision.

  • Ability to balance creative vision with technical constraints and production realities.

  • Experience creating concise, actionable gameplay documentation.

  • Ownership mindset with the ability to independently drive complex gameplay features.

  • Communication skills in English and Polish (minimum B2 level)

Portfolio (required)

Please submit a portfolio with examples of:

  • Combat mechanics you've designed and implemented.

  • Enemy archetypes, AI behaviours or combat systems you've created.

  • Hands-on implementation of gameplay features, not only design documentation.

  • Examples that illustrate your design process, iteration and problem-solving approach.

What we offer?

Health and Wellness

  • psychological support/care

  • private medical package

  • Multisport

Development

  • team training budget

  • in-office library

Our office

  • near Metro Stadion Narodowy and Dworzec Wschodni stations

  • dog-friendly

  • in-house gym

  • no dress code

  • car and bike parking

  • chill zone

  • video, board and arcade games

Working conditions

  • flexible working hours

  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

  • 20 or 26 days of fully-paid holiday leave

  • international working environment

Events and more

  • attendance in game dev events

  • relocation budget for candidates from abroad

  • referral program

  • annual company events

  • merch/swag


Data publikacji: 2026-07-08

Liczba wyświetleń: 241

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