dla 11 bit studios S.A. w Warszawa (model hybrydowy)
Praca stała Design
This position requires working in hybrid model in our Warsaw office
In this role, you will be responsible for the stealth and combat systems, NPC behaviours, enemy archetypes, encounters and combat spaces, player feedback, and balancing the moment-to-moment related gameplay loop. You'll drive features from concept to final polish, working closely with gameplay and AI programmers, animation, level design, UI/UX, VFX, audio and production, while owning the overall quality, consistency and feel of the stealth/combat experience.
What will help you succeed in this role?
7+ years of professional experience in Combat design, Gameplay Design, Technical Design, AI Design or a related discipline.
Shipped at least two PC or console titles, including one where you owned a significant gameplay feature from concept to release.
Strong experience designing stealth gameplay, combat gameplay or both.
Deep understanding of player agency, gameplay readability, encounter design and moment-to-moment pacing.
Experience designing NPC behaviors, enemy archetypes and AI-driven gameplay systems.
Practical experience working directly in Unreal Engine.
Strong knowledge of Blueprints, Behavior Trees, State Trees or equivalent gameplay scripting solutions.
Hands-on approach to gameplay implementation, not only documentation.
Proven ability to define and drive the long-term vision of complex gameplay systems, ensuring consistency throughout development.
Excellent analytical and problem-solving skills. Ability to quickly identify gameplay issues, prototype solutions and iterate based on testing and player feedback.
Strong communication skills: openness to feedback and experience collaborating with multidisciplinary teams.
Highly organized, self-driven and comfortable taking ownership of complex features with minimal supervision.
Ability to balance creative vision with technical constraints and production realities.
Experience creating concise, actionable gameplay documentation.
Ownership mindset with the ability to independently drive complex gameplay features.
Communication skills in English and Polish (minimum B2 level)
Please submit a portfolio with examples of:
Combat mechanics you've designed and implemented.
Enemy archetypes, AI behaviours or combat systems you've created.
Hands-on implementation of gameplay features, not only design documentation.
Examples that illustrate your design process, iteration and problem-solving approach.
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Data publikacji: 2026-07-08
Liczba wyświetleń: 248
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