About the Role
We make Beast Bumpers - a physics-based PvP brawler on iOS and Android. It's chaotic, it's fun, and it's live - which means the game is never "done." Every week is a new event, a new reason to come back, a new lever to pull. We're looking for a Live Ops Game Designer at Senior level who can design the systems players fight over and the events that keep them coming back - then read the data and make them better. Half core design, half live ops, all hands-on.

You'll own the live game. You'll work directly with the founders, our analytics people, and a small game team - propose it, ship it, measure it, improve it. Live ops is a treadmill: expect a weekly-to-biweekly cadence of events and content, not year-long feature cycles. Creative freedom, fast loops, real data, real impact.
🛠️ In this role, you will:
- Design and run in-game events, seasonal content, and live activities - concept to launch.
- Build the competitive layer: tournaments, ranked seasons, leaderboards, and PvP events that give players something to fight for.
- Shape and improve the live ops calendar based on what the data tells you - retention, engagement, monetization.
- Design, balance, and iterate on core mechanics, progression, and the game economy.
- Prototype new features and systems that move game KPIs.
- Own monetization design - offers, promotions, virtual goods - without breaking the economy.
- Analyze game metrics to spot opportunities: conversion, retention, churn, LTV.
- Work with engineering to build new event and promotion formats and improve live ops tooling.
- Keep clean, usable design documentation so nothing gets lost.
What good looks like: a live ops calendar that players actually look forward to, decisions backed by numbers rather than vibes, and the instinct to cut a feature that isn't working without getting precious about it.
📌 We're looking for someone who has:
- 5+ years in game design, delivered titles, ideally on a live F2P mobile title
- Strong core game design fundamentals - mechanics, systems, progression, and player psychology.
- Solid grasp of F2P systems - economy, progression, retention, monetization.
- Data-driven mindset - comfortable reading metrics and A/B tests, not just intuition.
- Hands-on Unity experience.
- Experience designing and running live ops and in-game events.
- Strong with design docs, wireframes, and communicating ideas clearly.
- High initiative and ownership - can juggle multiple time-sensitive tasks at once.
- Actually plays and enjoys competitive / PvP mobile games - not just tolerates them.
- Good English.
⭐ Nice to have:
- Experience shipping a game from scratch.
- Experience with Claude / Claude Code
- Multiplayer / PvP balancing background.
- Familiarity with analytics stacks (Firebase, AppsFlyer, writing queries or similar).
👉 Our offer:
- B2B contract preferred; other forms considered individually
- Net B2B rate: 9 000 - 15 000 PLN
- Revenue share - real upside if the game succeeds
- Fully remote, flexible hours
- Multisport card and other perks
- A team of ~20 people where your work ships fast and you see its impact directly
Apply:
Send your CV and - more importantly - examples of live ops systems or events you've designed. We care far more about the work than the CV. Make sure all your links are enabled for viewing and/or your files are attached.
Apply via the Skillshot form below or email us: 💌 recruitment@superpicklegames.com