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Live Ops Game Designer [Senior]

dla SUPER PICKLE GAMES w remote

Praca stała Design


About the Role

We make Beast Bumpers - a physics-based PvP brawler on iOS and Android. It's chaotic, it's fun, and it's live - which means the game is never "done." Every week is a new event, a new reason to come back, a new lever to pull. We're looking for a Live Ops Game Designer at Senior level who can design the systems players fight over and the events that keep them coming back - then read the data and make them better. Half core design, half live ops, all hands-on.

You'll own the live game. You'll work directly with the founders, our analytics people, and a small game team - propose it, ship it, measure it, improve it. Live ops is a treadmill: expect a weekly-to-biweekly cadence of events and content, not year-long feature cycles. Creative freedom, fast loops, real data, real impact.


🛠️ In this role, you will:

  • Design and run in-game events, seasonal content, and live activities - concept to launch.
  • Build the competitive layer: tournaments, ranked seasons, leaderboards, and PvP events that give players something to fight for.
  • Shape and improve the live ops calendar based on what the data tells you - retention, engagement, monetization.
  • Design, balance, and iterate on core mechanics, progression, and the game economy.
  • Prototype new features and systems that move game KPIs.
  • Own monetization design - offers, promotions, virtual goods - without breaking the economy.
  • Analyze game metrics to spot opportunities: conversion, retention, churn, LTV.
  • Work with engineering to build new event and promotion formats and improve live ops tooling.
  • Keep clean, usable design documentation so nothing gets lost.

What good looks like: a live ops calendar that players actually look forward to, decisions backed by numbers rather than vibes, and the instinct to cut a feature that isn't working without getting precious about it.

📌 We're looking for someone who has:

  • 5+ years in game design, delivered titles, ideally on a live F2P mobile title
  • Strong core game design fundamentals - mechanics, systems, progression, and player psychology.
  • Solid grasp of F2P systems - economy, progression, retention, monetization.
  • Data-driven mindset - comfortable reading metrics and A/B tests, not just intuition.
  • Hands-on Unity experience.
  • Experience designing and running live ops and in-game events.
  • Strong with design docs, wireframes, and communicating ideas clearly.
  • High initiative and ownership - can juggle multiple time-sensitive tasks at once.
  • Actually plays and enjoys competitive / PvP mobile games - not just tolerates them.
  • Good English.

⭐ Nice to have:

  • Experience shipping a game from scratch.
  • Experience with Claude / Claude Code
  • Multiplayer / PvP balancing background.
  • Familiarity with analytics stacks (Firebase, AppsFlyer, writing queries or similar).

👉 Our offer:

  • B2B contract preferred; other forms considered individually
  • Net B2B rate: 9 000 - 15 000 PLN
  • Revenue share - real upside if the game succeeds
  • Fully remote, flexible hours
  • Multisport card and other perks
  • A team of ~20 people where your work ships fast and you see its impact directly

Apply:

Send your CV and - more importantly - examples of live ops systems or events you've designed. We care far more about the work than the CV. Make sure all your links are enabled for viewing and/or your files are attached.

Apply via the Skillshot form below or email us: 💌 recruitment@superpicklegames.com


Data publikacji: 2026-07-08

Liczba wyświetleń: 83

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