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Experienced Gameplay Animator

dla PixelAnt Games w Wrocław lub zdalnie

Praca stała Grafika i animacja


PixelAnt Games is a co-development, porting, and full-production studio in Wrocław, Poland. We work on partners' games like - Gears of War: Reloaded, Mortal Kombat 1, Forza Motorsport, The Texas Chain Saw Massacre - and we're building our own original IP on Unreal Engine.

Our reputation is delivery: high quality, on time, on budget. Porting and optimization are most of what we have done, co-development is close behind, and we take on partial and full production too.

Responsibilities:
*Create high-quality gameplay animations for enemy characters (humanoids) and interactive objects, including locomotion, traversal, combat, reactions, and contextual actions.
*Translate gameplay requirements, references, and creative direction into responsive, readable animations that support character identity, player control, and game feel.
*Produce, edit, and polish both keyframe and motion-capture animation, including cleanup, retargeting, blending, and adjustments for different character rigs and proportions.
*Collaborate closely with the Art Lead, Lead Designer, Tech Lead, Programmers, Character Artists, QA, and Project Management to ensure animations function correctly and meet artistic, technical, and production requirements.
*Test animations in gameplay, identify issues such as foot sliding, timing, transitions, responsiveness, and pose readability, and iterate based on playtesting, team reviews, and client feedback.
*Keep work organized and up to date throughout production so that all stakeholders have a shared understanding of animation status, quality expectations, dependencies, and delivery progress.

Ideal candidate:
*We are looking for a person with solid professional experience as a Gameplay Animator, preferably with 5+ years of experience in AA+ or AAA studios.
*The candidate should be able to present a portfolio or showreel demonstrating high-quality gameplay animation, strong body mechanics, clear posing, timing, weight, and an understanding of responsive real-time character movement.
*Practical experience with Unreal Engine 4 is highly desirable.
*Strong knowledge of animation principles, anatomy, locomotion, combat animation, and the character production pipeline from rigging through in-engine implementation is expected.
*Experience with an industry-standard 3D animation packages, such as Maya or MotionBuilder, is required; familiarity with rigging, Control Rig, motion matching, or procedural animation is an advantage.
*The candidate should be a good communicator, with a cooperative and positive attitude, open to changes arising in the project and to client feedback.
*Communicative level of Polish and English is a must.

What we offer:
*A healthy, respectful workplace
*Flexible work model: onsite in our Wrocław office, hybrid, or remote
*LuxMed VIP (Platinum) healthcare plan
*B2B contract
*Five paid learning & skill development days per year

This job can be remote or onsite/hybrid in Wrocław, Poland.
*While we’d love to speak with everyone, we’re only able to reach out to candidates who are moving forward to the next stage


Data publikacji: 2026-09-10

Liczba wyświetleń: 165

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