Ironbird Creations is a development studio based in Krakow, currently working on a fast-paced, combat-oriented and fully funded action-adventure game, Phantom Hellcat.
We are looking for a talented Gameplay Animator to join our team and help bring our characters to life. The ideal candidate has a strong understanding of third-person action games, character movement, and combat animation, with a focus on creating fluid, responsive, and visually engaging gameplay experiences.
Responsibilities:
- Create high-quality keyframe animations for third-person characters, including movement, combat, and gameplay interactions
- Design and implement dynamic, responsive combat animations that support fast-paced, melee-focused gameplay
- Create and refine character locomotion, attacks, transitions, and other gameplay-related animations
- Implement, test, and iterate on animations directly in Unity
- Work with existing character rigs and setups to produce animations that meet gameplay and technical requirements
- Ensure animations maintain strong readability, fluidity, and responsiveness during gameplay
- Collaborate closely with Game Designers, Programmers, and other team members to ensure animations support gameplay mechanics and character abilities
- Iterate on animations based on playtesting, feedback, and technical constraints
- Troubleshoot and resolve animation-related issues within the game engine
Our requirements:
- Professional experience as a Gameplay Animator, Character Animator, or in a similar role within the game industry
- Strong experience in keyframe character animation
- Very good knowledge of Blender or Maya; experience with both is a plus
- Proven experience creating gameplay animations for third-person characters
- Strong understanding of character movement, combat animation, and animation principles in action-oriented games
- Hands-on experience implementing, testing, and refining animations in Unity
- Basic understanding of character rigs, skinning, and animation export pipelines for Unity
- Ability to work efficiently with existing character rigs and setups
- Strong understanding of animation readability, fluidity, timing, and responsiveness in the context of gameplay
- Ability to create animations that balance visual quality with gameplay functionality
- Good communication skills and ability to work collaboratively within a multidisciplinary team
Preferred qualifications:
- Experience working with Unity Timeline
- Knowledge of Unity Animator Controller, Blend Trees, and Animation Events
- Experience optimizing animations for runtime performance
- Ability to create and refine smooth transitions between different character animation states
- Experience with character rigging
- Experience working on melee-focused action games, slashers, or action-adventure titles
- Understanding of animation state machines and their integration with gameplay systems
- Experience working on a shipped PC or console title
- Passion for action games and a strong sense of character movement, combat feel, and player experience
What's in it for you:
Salary: 9000–13000 PLN DOE
Contract: B2B / Civil Law Contract
Flexible working hours
Remote work – we are open to fully remote candidates (CET time zone ±2h). We also have office space in Krakow if you prefer to work on-site.
Please don’t forget to include the RODO/GDPR clause in your resume :)
Please be advised that we will only contact shortlisted candidates.