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Senior 3D Artist

dla SUPER PICKLE GAMES w Zdalnie

Praca stała Grafika i animacja


About the Role

We make Beast Bumpers - a physics-based PvP brawler on iOS and Android. It's chaotic, it's fun, and someone has to make all of it look great.
We're looking for a Senior 3D Generalist Artist who can create stylized, low-poly characters (usually the biggest chunk of work), environments, and props that players want to collect, show off, and fight with.

You'll shape how the game looks. You'll work directly with the founders, designers, engineers, and animators in a small game team - sculpt it, paint it, get it in-game, see players react. The game is live and we need a steady flow of content: expect a bi-weekly cadence of characters, skins, and event assets, not year-long art cycles. It's never boring here.

In this role, you will:

  • Create new characters, skins, and event assets for a live game.
  • Create stylized, low-poly, game-ready 3D assets - characters, environments, and props.
  • Optimize assets for performance while keeping them visually appealing.
  • Integrate assets into Unity and make sure they work seamlessly in-game.
  • Collaborate closely with designers, engineers, and animators to bring the game world to life.
  • In general, make things look pretty 🙂

What we're looking for:

  • A strong portfolio of stylized, hand-painted 3D assets - characters, environments, and props - with a focus on characters.
  • Sculpting high-poly models and retopologizing them into clean, game-ready low-poly meshes.
  • Strong hand-painted texturing skills.
  • Proficiency in Blender and Substance Painter, plus experience with Unity.
  • 6+ years of commercial game development experience, with shipped games on Android/iOS.
  • A structured approach to the art pipeline - setting and maintaining standards for asset specs, naming, export, and integration.
  • Ability to plan and own asset deliveries - scoping, estimating, tracking progress, and flagging risks early.
  • Strong interpersonal skills - the ability to give, receive, and act on feedback.
  • Good spoken and written English.

Bonus points for:

  • Rigging, skinning, and animation experience.
  • Experience in mentoring other artists or coordinating outsourced art.
  • Experience with AI tools or an open mind about using AI tools to speed up parts of the pipeline (e.g. concepting, references, repetitive tasks) - to support artists, not replace them.

Our offer:

  • 12,000 - 17,000 PLN net/month on a B2B contract (B2B only).
  • Initial contract period of 12 months.
  • Flexible working hours and a remote-first setup (office available on request).
  • Multisport card and additional perks.

Send us your CV and portfolio/showreel with your best work:

💌 Apply via the Skillshot form below or email us at recruitment@superpicklegames.com


Data publikacji: 2026-10-14

Liczba wyświetleń: 347

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