Motion Capture Animator
Remote · Project-based · Senior
About Us
BONES is a motion capture studio in Warsaw. We build ground-truth human motion data for best technology companies, and we ship animations for games. Our team is mocap engineers, 3D artists, animators and pipeline engineers.
Who We're Looking For
An animator who loves mocap and works fast in MotionBuilder. You know what good motion looks like, and you can make raw capture read beautifully. You'll work on packages of animations from our gameplay sessions: combat, weapons, locomotion and character performance, both realistic and stylized.
We start with one animation package. If it goes well, we'd like to keep working together on longer-term terms.
Your Responsibilities
- Clean up and polish body and finger animation from motion capture in MotionBuilder
- Push takes toward a stylized look while keeping the original performance
- Fix contacts, foot sliding, interpenetration and hand poses
- Retarget animation to several character rigs and check the result on each
- Prepare files to our delivery specs
- Deliver the package on time and flag any capture issues you find
Requirements
- 3+ years of character animation experience, mostly from mocap
- Strong MotionBuilder skills
- Solid grasp of animation principles: weight, timing, balance
- Experience with combat or weapon animation, gameplay animations
- Working independently and hitting deadlines without close supervision
- Good English
- A showreel with mocap-based work
What We Offer
- A clearly scoped animation package with a fixed rate
- Flexible hours, so you plan the work around the deadline
- Feedback from our Lead Animator and directors
- A real chance of continued cooperation on different terms after the first package
- Specific-task contract (umowa o dzieło) or contract of mandate (umowa zlecenie), per animation package
Send your showreel, your availability in the coming weeks and a few lines on why you're the right fit.