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Level Designer (Mid–Senior) – Unity VR, Vertical Slice

dla Victor w Remote

Zlecenie Design


Project: Action Runner / Platformer (VR)
Platform: Meta Quest 2
Scope: Short-term – vertical slice (3 levels)
Compensation: Fixed rate per 3 levels + hourly rate for additional work

We're looking for a mid-to-senior level designer to help bring our VR vertical slice to life.
You’ll be working with an existing set of core mechanics, and your focus will be on designing and iterating 3 levels that progressively build player mastery:

  1. Intro / Familiarization
  2. Mechanic Exploration / Variation
  3. Challenge / Mastery

This is a gameplay-first role — we're not looking for visual polish, but strong spatial design, player flow, pacing and VR comfort.

What We're Looking For

  • 3+ years in game/level design, with at least one shipped title
  • Able to mentor and share knowledge with the team — not just execute tasks
  • Solid experience in Unity, especially scene layout & ProBuilder
  • Awareness of VR performance constraints (e.g., baked lighting, low draw calls)
  • Comfortable communicating in English (basic working level)
  • Strong grasp of flow, pacing, and mechanics/fun in general — eg even if you don’t love a game, you can break down why it works / fun for others

Nice to Have

  • Previous experience designing levels for VR
  • Ability to work with Unity mechanics or build simple editor tools in C#
  • Familiarity with rhythm or timing-based games (even as a player)

Data publikacji: 2025-06-17

Liczba wyświetleń: 311

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