dla David w Remote
Praca stała Design
Company: UserWise
Type: Full-Time | Remote
Location: Europe
UserWise is built around strong talent, clear goals, and real accountability. We help top studios create and scale games that millions play every day. Building new titles, improving existing ones, and delivering results with speed and precision. If you care about impact, craft, and working with a team that moves as one, you’ll feel at home here.
The Role
We’re building the next evolution of Fruit Ninja, and we’re looking for a creative and data-driven Level Designer to help define its gameplay. You'll craft levels that keep players engaged, challenged, and coming back for more.
Responsibilities
Design and iterate fun, satisfying levels for a progression-based slicing game
Own level pacing, difficulty balance, and progression
Playtest and analyze player behavior to improve level flow
Work with the product team to prototype new mechanics and ideas
Ensure every level fits the game’s tone, pacing, and quality bar
Requirements
Prior experience designing levels for mobile F2P games
Understanding of gameplay balancing, onboarding, and player retention
Comfort using in-house tools or level editors
High attention to detail and ability to iterate based on feedback
Clear communicator and team collaborator
Data publikacji: 2025-12-11
Liczba wyświetleń: 510