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Senior Technical Animator (UE5)

dla Sundog w zdalnie

Praca stała Grafika i animacja


Senior Technical Animator

We’re looking for a Senior Technical Animator to join Ibru, our story-heavy RPG blending investigation, systemic gameplay, and a distinct myth-punk aesthetic.

This is a hands-on, production-critical role focused on implementing and integrating animation within existing gameplay systems.

What you’ll do

  • Implement character animations in Unreal Engine and wire them into existing gameplay mechanics and systems
  • Set up and maintain Animation Blueprints, state machines, blend spaces, montages, and IK solutions
  • Adapt existing animations to our animation pipeline, gameplay constraints, and technical standards
  • Support other animators by helping integrate, troubleshoot, and optimize their work in-engine
  • Work with multi-mesh characters (modular bodies, clothing, gear) and ensure animation consistency across them
  • Handle MetaHuman characters and adapt their animation setups to gameplay needs
  • Implement and troubleshoot cloth systems (Chaos Cloth or equivalent) in production scenarios
  • Collaborate closely with gameplay programmers, designers, and character artists to ensure animation supports mechanics, pacing, and readability
  • Debug animation-related issues and propose robust, scalable solutions
  • Help establish and refine animation pipelines and best practices for the project

What we’re looking for

  • Senior-level experience as a Technical Animator or equivalent role
  • Strong, practical knowledge of Unreal Engine animation systems
  • Proven experience with MetaHumans, cloth simulation, and multi-mesh character setups
  • Experience working with existing animation libraries and adapting them to production pipelines
  • Solid understanding of animation logic, runtime performance, and systemic interactions
  • Comfortable owning features end-to-end and supporting less technical animators when needed
  • Clear communicator who can explain technical constraints without blocking creative work

Nice to have

  • Experience on narrative-driven or RPG projects
  • Familiarity with motion capture pipelines and retargeting
  • Scripting or light programming experience (Blueprints preferred)
  • Interest in stylized or non-standard animation approaches

What we offer

  • A senior, trusted role with real influence on the final game
  • A focused, experienced team working on a single ambitious project
  • Clear ownership rather than micromanagement
  • Remote-friendly collaboration (with optional on-site work in Poland)
  • Competitive compensation appropriate to seniority

How to apply

Send us:

  • A short introduction
  • Your CV or LinkedIn
  • A portfolio or examples of in-engine animation work (videos, breakdowns, shipped projects)

Data publikacji: 2025-12-22

Liczba wyświetleń: 70

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